If I wanted to have doing some events take up MP what is the best way to do this? Currently I have the event subtract 5 MP after doing it, but how does the system know that the character had 5 MP to spare before allowing the event? Also I need to tie in t not allow other similar events to happen if the character has below 5 MP. I also need help changing the term MP to maybe EP for Energy Points. Any help is much appreciated.
Events using up MP
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To change the name go to the terms tab in the database.
To check the MP the character has use Control Variable with Game Data -> Actor X's MP
I guess you already figured out how to subtract MP? -
to have it know if the player has enough mp just put a conditional branch where if the actor has x mp then it does what you want, otherwise it will do something else if they do not.
edit: sorry bro, didnt see the other post, im on my phone. anyways, just trying to help. -
I'm a little slow. Could you post a screenshot of doing the control variable with game data? Maybe it was too late last night but I couldn't figure it out.
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I guess you can find Control Variables in the event commands yourself?
here's the rest:

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