Is there a way to make eents cross from one map to another? Like say having a character get straight out of bed and walk out the door into the outside map?
Events that cross over different maps.
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No, but you can still do that. Its really not that hard. you would have to set up the event to make the character walk to the door (make a door open/closing sound) and disappear, ending with a transfer command. And also, you would have to set it up so the event only activates once.
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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
Events belong to a map. They cannot move from one to another. But you can use multiple events on different maps to make it LOOK like they are.
You need to have one event inside and one outside, and use switches to determine when they will or won't be visible.
One event will have two pages - the first page will have no conditions and will have the sprite; the second page will be conditioned by the switch and will have nothing else on it (no sprite, no commands, no change to trigger).
The other event will have one page - it will be conditioned by the switch and will have the sprite
When the switch is off, the sprite on the first event will be visible. When the switch is on, the sprite on the second event will be visible.
@Metanoc, you don't use a transfer command to get rid of events. That's only for the player.