Events behaving differently

● ARCHIVED · READ-ONLY
Started by Napoleon 4 posts View original ↗
  1. I created a new event in my project and asigned a random character-sprite to it as well as a short test moveroute and set it's freq. to highest. See image:

    problem2.png

    Nothing special so far. But after the event is done walking the animation stays as seen here:

    bad.png

    Note that, this is a walking frame... That should not be displayed while standing still.

    So I created a new project and did the exact same steps. Now it gave me the proper standing frame after the moveroute completed:

    good.png

    So I thought that I had a bad script in my project. But I couldn't find a problem anywhere. So I copy-pasted the event from the test project into my own project. The events are now EXACTLY the same (aside from the event_id and location on the map) as the one from my own project. But to my surprise the copy-pasted event works properly while the event that I created from scratch in my own project still bugged.

    How is this even possible? What did I do wrong? How can two identical events behave differently?

    Version that I use:

    Spoiler
    RM Ace Version: 1.02a

    Ruby Version 1.9.2

    Scintilla Version 2.22

    libogg Version 1.2.2

    libvorbis Version 1.3.2

    libtheora Version 1.1.1

    libtheoraplayer Version 1.0
  2. The selected sprite as seen on your first screenshot show the sprite walking (either the 1st or the 3rd image on this row).

    If you select the one in the middle (standing pose) it should be OK.
  3. And I was looking low and high for the solution and really thought that there was some really complicated bug somewhere haha.

    Thanks a lot :) . That solved it.
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.