Eventing question - make actors leave party, by stay on reserve?

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Started by Jellicoe 9 posts View original ↗
  1. I think this is an eventing question rather than
    a plug-in question.

    What mechanism can I use so that I can have an actor leave the party but still remain in the group?

    Like the main character needs to do something by himself, and the other party members just hang out somewhere in the meantime?

    I know how to have a party member leave but i don’t like it when I go to the menu and all the party members are gone.

    Thanks
  2. you can't.

    The party is the combination of battle members and reserve members. If an actor leaves the party it is neither in the reserve nor in the battleteam.

    By default the formation screen is the only way to shift from battle position to reserve position, with the first four positions being the battle positions and everything above 5 being the reserve - but formation is player choice only.

    You can disable formation screen to prevent the player from manually altering the assignment, but if you want an actor to do something alone you need to remove the other actors from the party.

    There are ways to pretend to do otherwise, like completely disabling menu access and hiding followers - then the player can't see anymore that the full party is still there.

    Or you can use plugins for other options, but if you do then it is extremely difficult to go around the fact that the menu access is always the full party and the full party is always battle members plus reserve members.
    There are plugins that allow you to store two different party configurations but even with them the menu will only access the actors in the current party including the current reserve members.
  3. Jellicoe said:
    Like the main character needs to do something by himself, and the other party members just hang out somewhere in the meantime?

    This part is doable IF you wat a one man party while the others chill somewhere while the solo character takes care of the lone part, just remove party members, make a hub area/camp/base where your "other" party members hang out (which are actually event npcs of your other party members, add a bit of dialogue if you want) and thats it, once the solo thing is taken care of just re add the members to the group.

    This "party Hub" is useful for "switching" main party members and leaving the rest of the group at the base if you wanna expand this hub thing.
  4. BK-tdm said:
    This part is doable IF you wat a one man party while the others chill somewhere while the solo character takes care of the lone part, just remove party members, make a hub area/camp/base where your "other" party members hang out (which are actually event npcs of your other party members, add a bit of dialogue if you want) and thats it, once the solo thing is taken care of just re add the members to the group.

    This "party Hub" is useful for "switching" main party members and leaving the rest of the group at the base if you wanna expand this hub thing.
    Is there a way to make a screen to show that the party members are all still part of the group?
  5. Jellicoe said:
    Is there a way to make a screen to show that the party members are all still part of the group?
    not by default, you'll need a plugin - and that plugin basically has to rewrite a good part of the code, because the menu would need the ability to display actors that are not in the party, and the actors need a property to show when they should be displayed and when not (because otherwise they would be displayed before they were first added to the party).
  6. Also this one is extra credit but I've also found the plugin "HimeWorks Party Manager" to be extremely useful. This is a different plugin which allows you to create multiple parties and switch them. In my game I use it for a mechanic where you have multiple ships in your fleet, so when you go to fly the ship, it "switches" parties to the ship party, then when you reach your final destination, you switch again, and you're suddenly inside the ship, right where you left off again.

    Having multiple parties in this way also has separate inventories. You could use it for a mechanic where you play as 5 different characters from different perspectives (like Saga Frontier). The beauty of this method is that you don't have to get nuts with events and switches to make it happen.

    http://himeworks.com/2016/02/party-manager-mv/
  7. @Psychronic Please don't double post (= posting right after yourself). Instead use the 'Edit' button to add to your last post.
  8. Ok sorry, I thought they were 2 different subjects so I kept them as separate posts. Sorry, I feel like I can't do anything right on this forum. Like anything I do there's some kind of weird rule or hassle around it and nobody lets me forget it either.