Evented Level Up Stats System - Need Script Call

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Started by Dymdez 4 posts View original ↗
  1. Hey all,

    I couldn't find a level up stats script that was compatible with my ABS so I evented my own. It's pretty terrible, but it will do.

    One question, is there anyway I could call the "status" screen with a script call so it is in the background when the player is adjusting stats with my event?

    Currently it looks like this:

    8exsfDU.png

    I want it to look like this (forgive the terrible graphic designing, also ignore the stats dont match, the pics were taken at diff times):

    Y7Pbdke.png
  2. there is a problem with that idea, which is why you can't use a simple script call:


    All screens stop the event processing, which means that your event will be aborted as soon as you open any meny screen.


    However, Tsukihime wrote an event interpreter for screens - you might try that one. However, that would require you to open the screen first, calling your event after that - and I don't know what options she made available in her script.
  3. Not sure if have tried this but Nicke has an awesome script for this;

    Here
  4. Tanner said:
    Not sure if have tried this but Nicke has an awesome script for this;

    Here
    Not compatible. Thank you tho. Requires two four scripts, one massive one. It's just too much for a small stats system, lol, although I agree it would be perfect

    Andar said:
    there is a problem with that idea, which is why you can't use a simple script call:

    All screens stop the event processing, which means that your event will be aborted as soon as you open any meny screen.

    However, Tsukihime wrote an event interpreter for screens - you might try that one. However, that would require you to open the screen first, calling your event after that - and I don't know what options she made available in her script.

    I will look into this because this actually seems even better than my original idea. I will call a common event when the player hits the "status" command if the player has stat points - sounds good. I will look into making it say "Level Up!" when the player has stat points instead of "status" -- thanks

    Andar do u know the name of the script? Cant seem to find it @ hime works found it: http://forums.rpgmakerweb.com/index.php?/topic/11063-scene-interpreter/