Event won't disappear!

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Started by givecake 4 posts View original ↗
  1. Hi all.

    Have a cut-scene when entering a room, and am controlling one event (just the character graphic) from a main cut-scene event. But when I want it to walk off screen and disappear, it won't disappear! Attached events in a screenshot. 

    Anyone have any ideas or solutions? 

    <3

    Edit: Oh.. I'm also not getting control after this set of events. Got the self-switch on though. 

    Edit. Darn.. it's working now, and I don't know why. That sucks. Hmm.. could it be that it was trying to move to the right, but couldn't, and therefore the 'wait till completion' thing was making it hang?

    Events.jpg
  2. there are a lot of possible reasons, a blocked move route on wait is just one of them.


    One thing you should know however: erase event is always only temporary, if you return to the map it will be back (loaded from default map).


    That's why commonly switches are used to switch off an event to a page that is out of the way (no grafic, priority above)
  3. Every time I use autorun, I cannot move. I think that is your problem, as it appears autorun dominates all other events, including movement. Maybe you want parallel process instead? Also to avoid rerunning the scene, you can either use a self switch (set A to on, then create a second event on the same scene that does nothing if self switch is on). That's how I've set it up when characters are explaining places so you don't hear the explanation every time you enter a shop.
  4. bgillisp said:
    Every time I use autorun, I cannot move.
    That is the basic definition of autorun - during an autorun, ALL player input is disabled. That has nothing to do with priority, it's simply a intentional disabling of player input.
    And you should be carefull with parallel processes as well - if used incorrectly, they can cause a lot of lag and slow down the game.


    However, a lot of things (if done correctly) don't need parallel process or autoruns - both are for very specific cases that need them and should not be used at random.