Event will skip over features

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Started by plubic_void21 5 posts View original ↗
  1. Don't know if I'm doing something wrong, or is the engine breaking on me, but on my current project, I'm creating a cutscene using an auto-run event. But for some reason, the event would ignore some commands i.e moving the camera using the SumRnddde camera core plugin, but the plugin doesn't seem to be the issue, because whenever I use the move route to change event graphics it would just make the image disappear, but play the event as if nothing changed. Even when I change the features of the event, it'll run the event as it was before.

    Provided is the first page of the event and part of the second where I attempted to change the player's graphic. I'm currently using the 1.5.1 version of MV, because most of the plugins won't work on the most updated version.

    P.S: I always get this wrong, because I'm stupid, please, if I've posted in the wrong place, be sure to point me in the right direction.



    Edit: After many debugging and re-installation, I've managed to "Fix" the issue, well more like a workaround than a fix. Thanks to Porgy, I actually fixed the issue with the move route not showing an image change, and for the camera movement, I just used Galv's CamControl plugin to focus the camera, and use the Sumrndmdde camera plugin to control zooming and resting the camera.
  2. what's on page 3?
  3. Shaz said:
    what's on page 3?
    First off, thanks for replying.

    On the third page, it's a blank page, with self-switch B activated, to end the autorun.

    Edit: Attached the page, just incase.
  4. Regarding the camera, the plugin is not the issue.
    The issue is using [492] in the plugin commands. These brackets shouldn't be there, only the numbers should. So 492, not [492]. 120, not [120].
    As for the change of event graphics, is the image alright? For example sometimes people forget that direction left in the spriteset is completely empty.
  5. Poryg said:
    Regarding the camera, the plugin is not the issue.
    The issue is using [492] in the plugin commands. These brackets shouldn't be there, only the numbers should. So 492, not [492]. 120, not [120].
    As for the change of event graphics, is the image alright? For example sometimes people forget that direction left in the spriteset is completely empty.

    Thank you poryg, for taking the time to response, really appreciate it.

    I know that how the plugin was designed, but for some reason, commands would show an error without the brackets. So I left them in, and it worked.
    About the image change, you could be right, I did leave most of the directions empty, so maybe that could be the problem. What I was trying to do, is add motion to the scene by changing the graphic for the Actor, so I left out the others because I just wanted the one motion copied across the sprite sheet horizontally.

    Edit: Thanks Porgy. I duplicated the sprite for all directions on the page, and it worked, the sprites now show up using the move route.