Hi guys, total noob here, and so I can only assume this is a good place for this topic. Anyways, I was hoping someone could maybe help me out with this.
So basically all I want to do is have my main actor speak to lets say a Clerk.. and I want the dialogues completion to trigger another character(old man) from a different room(same building) to walk over and say "hi" or something, without me having to move to him and click.
I can make all of it happen..even make the guy walk over where i want him, but he will walk while dialogue with the clerk is happening(not after its done) and wont speak the text given, I am using Rpg Maker vx Ace btw.
Thanks for any help!
Event triggering another event.
● ARCHIVED · READ-ONLY
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These are all very basic eventing.
Maybe you can try spending some time going through the tutorials, specifically Andar's Tutorials for beginners :
http://forums.rpgmakerweb.com/index.php?/topic/14727-a-starting-point-for-new-users-v08/
And the official tutorial (which is also linked to his topic) :
http://www.rpgmakerweb.com/support/products/tutorials
There are also a lot of great tutorials located in their respective tutorial sections. ^^
Edit : There must be something wrong with your eventing if the old man walks over before the conversation is completed.
Could you post a screenshot of your eventing? -
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I'll try your tutorial and keep you in mind next time, Dreadshadow. ^^
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I would love to get your feedback. :cutesmile:
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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
Mechanics is for discussion of mechanics, not "how do I ..." - basically if you're after help implementing something, if it's in a script, it goes into Script Support (or Script Requests if you're asking for a new one). Otherwise it goes into VX Ace Support.
Do it all as a single event. The event where you have the Show Text can be used to control the old man event - change its sprite, move it around, etc.
Look at the "Events are not NPCs: The Biggest Mistake in Cutscene Events" blog article (under Hints & Tips) -
To expand on Shaz' answer and to give more info on the original question:
In default, events cannot trigger other events - but that is rarely needed because as Shaz said everything in a cutscene should be controlled by a single controlling event. All other events should be nothing but placeholders for the sprite while all commands should be in that controlling event, including the ones that should be triggered later.
There are some scripts that can give the option of events triggering other events, but a new user should stand away from those scripts. Distributing commands of a single cutscene upon several events will only increase the risk of bugs in that cutscene.
The event trigger scripts are for special cases where you need to know exactly what you're doing and should not be used otherwise. -
Referring to the original post, it sounds like Jman88 created his events in a very unusual way.
Shaz and Andar are right. The 'cutscene' should originate from one event.
I am just curious as to how he managed to make the old man walk over while the dialogue was ongoing with the clerk, which is why it would be nice if he provided some screenshots to show what he did.
In the end, it would be very beneficial for him to go through the tutorials as he seems to have some problems with the most basic eventing. Hope I didn't cause any offense.