Event Touching Event Trigger

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Started by kaloraxi 5 posts View original ↗
  1. Hey im in need of some help.

    Im making an intro cut-scene to my game, and I want an animation on a separate event to trigger, when my other event touches it.

    For example ev005 walking towards ev013.

    ev005 touches ev013.

    ev013 casts animation on ev005.

    ev005 disappears.

    something like that.
  2. There is no trigger for events touching events, but especially in a cutscene such a thing is never needed - on the contrary, you would get problems if such a trigger would exist.


    Everything in a cutscene should be controlled by a single event - every time someone tries to create a cutscene with the commands distributed between several events, the results are timing problems and other bugs.


    In a cutscene, all your events pretending to be NPCs (because events are NOT NPC, no matter how much you think of them that way) should be nothing but empty placeholders for the sprite graphic. All commands have to be in a single controlling event.


    If more than one event in a cutscene has something in the content area, then you're doing it wrong.


    If you don't know how to control other events from the controlling events, follow the link in my signature and work through the tutorials, especially the blog entry about events not being NPCs.
  3. awesome. thanks everyone!
  4. Check the blog article titled Events are not NPCs: The Biggest Mistake in Cutscene Events


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