This is pretty hard to explain in a few lines. But I'll just try my best to describe my problem.
I want my map to be as detailed as possible. I want to player to interact individually with every object. But small objects may not need an entire tile event. Maybe it will need a half tile event I.e an event who's range is 0.5 tile. How can I accomplish This? Anyone have any idea?
Event range less than a tile/ Event range in pixels
● ARCHIVED · READ-ONLY
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theoretically possible, but practically not.
There is no collision check in the engine, only a position check on the grid - and that does not allow for checks on positions between.
there are some plugins that enable pixel movement (controlling the player movement by pixel instead of grid), but even those usually have the events as grid only.
to allow for events to be smaller in their area, you would need a pixel collision check - I don't know of any plugin that does this, because it is a lot of work and would require a reprogramming of large parts of the engine in addition to a workaround for non-grid events (because the editor can place events only into the grid, and the editor can't be changed)
You can have everything interacted individually as long as each interaction is in the grid only. -
@Andar Ok, I understand now. Since there are plugins that enable event range to be larger, I thought there was a way to make them smaller... Thank you for explaining ^^
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they only make them larger by allowing multiple positions in the grid to trigger them...