Event not working.

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Started by Tanpopo009 8 posts View original ↗
  1. Hi,

    I have a event that when the player goes up to the paino they have the opestion to play it. But when I test it it dosn't work

    help35.png
  2. From what I can tell you have the trigger action set to "Action Button" instead "Player Touch" When it's set to Action Button, it requires the player to press a key in order to activate the event, while Player Touch does it automatically when the player comes in contact with the certain event.

    However, if the event is just not working at all, I couldn't tell you why it wouldn't since everything seems to be set properly.
  3. Yeah, I just duplicated it and it seems to work just fine.

    I'm not really well versed (lol) in music events, but do you have any other events playing music that might be overriding that?

    Edit: It occurs to me that there might be something wrong with the music file, can you get it to play in RPGMaker using another method? Or try another file to see if you can get that to play.
  4. If you want the player to press the action button to trigger this event you need to set its priority to "Same as Character". Its in the drop-down menu just above the "Trigger" drop-down menu.
  5. Tanks  The Prince of Sarcasm I did what you said and It works.
  6. The Prince of Sarcasm said:
    If you want the player to press the action button to trigger this event you need to set its priority to "Same as Character". Its in the drop-down menu just above the "Trigger" drop-down menu.
    Good call, I missed that when I was duplicating it.
  7. Just FYI, because the answers above are a bit short and incomplete:


    You don't have to set the priority to same for the action button to work - the priority changes the position needed for the action button to work.


    If the priority is below player, then the player needs to stand on the event in order to trigger it (no matter if it's action button or player touch)


    If the priority is same as player, then the player needs to stand on one of the four tiles adjacent to the event (and in most cases facing the event) to trigger it.
  8. Sorry, that's what I meant to say. I'm not always very good at portraying my thoughts well.