Event not following through

● ARCHIVED · READ-ONLY
Started by Shadow3766 7 posts View original ↗
  1. Sorry for posting something that I think should be so simple to fix, but I have gone through my events multiple times adding in additional moves or copying from a previous event to this one and it just isn't working like I am wanting it too.

     I have also looked through this forum for 7 pages and wasn't able to see anything helpful to this situation but if I did miss that forum please let me know.

    This photo is for the first event I am having issues with. I have 2 NPC's that are suppose to walk back down to the edge of the screen before disappearing but they go to about 3 steps from the edge stop for a second then disappear.

    Event Page 4 of 5.PNG

    In this photo, the one NPC that is moving is suppose to go to the right edge of the screen and then the screen is to change to the next area but the NPC just walks off the screen and nothing happens. I have tried creating the event in a different location and using a switch but that had no effect, the NPC wasn't even showing up on the screen for some reason not sure what I had missed there?

    Event Page 5 of 5.PNG

    Here is a link for the Game that is unencrypted so that you may open it and edit or get a better look at the events?

    https://drive.google.com/file/d/0BzEXM2Th3_JyM000V2M1d3ZXTDA/view?usp=sharing

    Also if you want to skip the Introduction you may, it is still under construction and has nothing to do with either of the events in question.

    Event error 1.PNG

    Event Page 1 of 5.PNG

    Event Page 2 of 5.PNG

    Event Page 3 of 5.PNG

    Walk off.PNG
  2. For the first event:

    - There is no need to set your NPCs' trigger to autorun. One autorun event is sufficient to control the events in the map.

    - You can change the NPCs' graphics directly from the 'set move route' command by using the 'change graphic' command. You do not need to waste your switches on that.

    - Ensure that the 'wait for completion' option in the 'set move route' commands are checked for both NPCs, and remove the wait commands (wait : 220 frame(s)) after your 'set move route' commands. They are not needed for the move routes.

    - Set a 'Though ON' route command somewhere near the top of Kiros's command as he will not be able to bypass the first NPC's empty event box otherwise.

    For the second event :

    - You will need to set 'Through ON' at the beginning of Kiros's 'set move route' command so that he can pass by the transfer event box.

    - You do not need to make your NPC go all the way to the end of screen however, since that portion of the screen is unviewable at the moment, unless you plan to scroll the map to follow the NPC.
  3. Ahhhh, Thank you, turning the through on in the move routes helped with the problem of them just stopping, and when i turned on the wait completion with the move route command, it would just sit there, at the edge of the screen, the wait 220 frames after the more is for the flash screen because it was just flashing right after the conversation.
  4. The flashing issue should be resolved after you turn on the 'wait for completion' option.

    In case you still have problems with your eventing, I have uploaded your project for you. Don't use it to overwrite your current project as I have deleted the conversations in the affected scenes to speed up the movement process.

    https://www.dropbox.com/s/e1v719arg6zhalr/Eternal%20Nights%201.7z?dl=0
  5. Awesome, I see what you mean. So I thank you alot, I was so tempted to just keep moving on with the creation of the game and come back to it later, but knowing my luck i probably would have forgotten about it until i went to start the game....HAHA so again Thank you alot.
  6. You are most welcome. Good luck with your project!
  7. Thanks, I will try.