Event Movement Speed Issue

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Started by Sydafexx 7 posts View original ↗
  1. Basically I have this event set to start as soon as my game starts, everybody starts moving fine, but my player originally moves entirely too fast quickly outpacing everybody.

    I slotted in an event to change his speed to 3: 2x Slower but when I did that change he fell behind of the group.

    I want all visible characters to stay in their locations, but move constantly to the left.


    Can someone explain why this doesn't work and how to fix it?

    EventList.jpg

    FallingBehind.jpg

    Outpaced.jpg
  2. Speed is only one of the values affecting movement, frequency is the other - and events with lower frequency sometimes skip a move.


    You need to set both speed and frequency for your player and all events to the same values.
  3. You need to change the Frequency to Highest to make your event (or NPC) to execute the movement.I took a screenie to show you how I do it :

    EventTutorial.png.bmp

    Hope I helped !
  4. FYI:


    The setting in the left part of the display of Ultim1337Gamer's example picure only applies to autonomous movement.


    But because you use the set move route command in a cutscene, you need to change the frequency inside the set move route command for that event (lowest command in the middle row)
  5. bump
  6. Sydafexx, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.


    Your problem is that the frequency contains a random element and is ignored by the player - you need to set Freq to max for the events to solve this problem.