Event Movement Bugs

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Started by krizmn 5 posts View original ↗
  1. Alright, so instead of converting my ACE I have been manually changing everything over.  There was some issues that seemed to arise from the conversion program *I THINK*.

    In ACE I had a magic ball trap on the map that moved back and forth where players had to try to get past it.  In ACE it worked perfectly fine.  If the player came in line with it, the ball would do damage, when the player moved past it then ball would continue on its normal path.

    With MV when the ball hits my player it freezes the game.  

    EVENT:  Walking, Event Touch, Same as Character, Speed and Freq MAX, Route Custom, Repeat Action.  Event Script dmg all 1.

    EDIT:  Alright while typing this post I decided to change FREQ.  Max frequency causes the game to freeze when a player blocks the movement.
  2. The 1.01 update was supposed to have fixed this... But it doesn't appear to have. (I am running steam version so it should be updated)

    Anyone else still having this happen? (Events keep walking on Freq 5)
  3. That bug seems to be fixed in my 1.01 client. The 5 Frequency bug I mean.
  4. Jtanooki said:
    That bug seems to be fixed in my 1.01 client. The 5 Frequency bug I mean.
    Ah. Ok. It only auto updates new projects. Existing ones need to have the files manually changed. /facepalm
  5. The update updates where MV is installed - it doesn't go through all the projects you created.

    Just grab all the .js files from the NewData folder where MV is installed, then copy/paste them into your project, overwriting the originals that you started with.  This also means if YOU made any change to any of the default scripts (I know some people have), you'll need to redo them.