Event Image/Sprite Spanning Multiple Tiles

● ARCHIVED · READ-ONLY
Started by eXalted 10 posts View original ↗
  1. Is it possible to have an event with an image that spans multiple tiles? Say a non-animated 5x3 tiles big cloud that stays above the map?

    If it is possible in some way with $ or ! in the file name, it seems I am not able to do it.

    Please help!
  2. It's possible. It could be your spritesheet that has an error.
    Quick Q: why not use pictures?
  3. Archeia said:
    It's possible. It could be your spritesheet that has an error.
    Quick Q: why not use pictures?
    Pictures are moving with the camera, and I want it to be static. I know about the Bind Pictures to Map plugin but I have a lot of problems with it because it is incompatible with many of the plugins I'm using.
  4. There is no fixed size for sprites, as you can see with the default big monster sprites they are not linked to tilesize.
    The problems that others have with large events is if they want the interaction to more than a single tile, but with a cloud you don't want any interaction at all.

    So you just make the cloudsprite as large as you want - the important part is to keep the structure, not the size.

    If you have problems with that, post the sprite and we can tell you where you went wrong
  5. Here, I have attached the sprite and how it IS cropped when its named $cloud.png

    I want to show the whole image...
  6. The problem here is that your cloud is formatted as a normal image, not as a spritesheet. RPG Maker takes only two formats of spritesheets, the 8 character spritesheet and the single character spritesheet (denoted by $). The single character spritesheet needs to have 4 rows 3 columns. That is because each row is used by the engine for a specific direction, while each column in a row is an animation "step" for that direction. That is also why it is "cropped" when you tried to use it, RM automatically cuts it to a 4x3 image.

    So if you want to use that cloud as a spritesheet for use in event graphics, you need to format it properly first.
  7. and additional info:
    the 3-frame horizontal part is the stepping animation, which means that you can animate the cloud by placing slightly different versions of it next to each other.
    the four vertical variants are for the four directions on movement, if your cloud is fixed in position you don't need to enter different pictures here - but you do need the cells for this, because the engine calculates the single cell size (what you see as the selection frame) based on the total picture size.
  8. Thank you for the detailed explanations. I get it now!

    I created a 4x3 spritesheet with all kind of clouds and now I can select them one by one.
  9. eXalted said:
    Here, I have attached the sprite and how it IS cropped when its named $cloud.png

    I want to show the whole image...
    where is this image of the cloud from? I would like to use
  10. @Mystical_Earor, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.