I use RPG MAKER MV
I want to create some type of switch in my game.
I cannot seem to achieve this which is making me pretty aggressive.
How can I create a button that must be activate causing an object to change but yet the object that changed can show a message when the player bumps into it?
Example:
-Player bumps into statue (Player touch trigger)!
-Message "Statue is in the way!"
-Player search for a button and presses it
-Message appears "A sound was heard!"
-Player returns to where the statue was
-Player presses action button and a message is displayed "The statue has collapsed!" (Player action key trigger)
I've tried various ways but cannot achieve this without asking for help.
Event help.
● ARCHIVED · READ-ONLY
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that is basic eventing - you make one button event on action trigger where you display the message for the sound and control a general switch to on.
the statue then has multiple pages (you need three) with the first page without condition showing the blocked message, the second page conditioned to the switch from the other event and triggered by action button, displaying the collapsed message and activating a self-switch.
and the last page is on the self-switch and has the statue turned into passable rubble.
If you need more help, I suggest you follow the link to the starting point in my signature and work through the eventing tutorials listed there, -
Thanks! Going over multiple tutorials now :)