Event doesnt move when player doesnt see it.

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Started by Mehrab 3 posts View original ↗
  1. Hey, so im having a problem in my game where the events aren't moving if the player doesn't see it. So in my game there are fireballs coming from above at the player and he has to dodge them, but the fireball events don't move unless they come into the the players frame of vision. is there any way to make it so that they are always moving?( the fireballs are running parallely)
  2. Events out of range of the player/screen don't update - that's by design, to prevent lag.

    I thought parallel processes override this ...
  3. Yeah as Shaz said that is a design of the engine for reducing lag causes. And yes, afaik if you have the movements being controlled via a parallel process, it will proceed even if the player cannot see it.. At least that's how I remember it from my previous tests for event movement

    Can we see an image of your event setup?