Event Contact only triggers when player moves?

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Started by MrButternuss 8 posts View original ↗
  1. I have a little problem right now.
    I made a chasing statue that gives you a game over screen if it touches you..
    If youre moving it all works fine,
    BUT
    if you just stand still it stops ontop of you and just plays the moving sound over and over again :/

    sdfddf.PNG
  2. One thing that would probably help is to switch to the correctly working legal version and remove the defective pirated version.
    If you wait a bit, Ace is usually on sale through steam for less than 10€ several times per year.
    www.isthereanydeal.com
  3. Andar said:
    One thing that would probably help is to switch to the correctly working legal version and remove the defective pirated version.
    If you wait a bit, Ace is usually on sale through steam for less than 10€ several times per year.
    www.isthereanydeal.com
    I was going to do that anyways before i release any game. I would never release it on a pirated version. But im currently studying and 69 € is currently a lot of money for me ^^
    but I'll buy it once its on sale again.

    EDIT: Got it now legaly from Kinguin. Lets hope this works.
    adsdsds.PNG

    EDIT 2: I still have the same problem :D
  4. You should never mix autonomous movement and set move route in the same event because they will Oberseite each other - and there is no need for that because you can use regular sound commands, no need to place that inside a move route.

    That said, nothing in this event could cause this behaviour, the cause has to be somewhere else. That is why I assumed it comes from the (known to have problems) pirated version.
    Other possibilities:
    An added script?
    Or still some of the defects of the pirated default scripts? You'll have to exchange them from a new project from the legal Version to be sure, problem is that to translate the engine the pirates had to modify the script editor as well, and that is not automatically exchanged when using the legal Version.
    Invisible followers blocking the events movement? Check in the database system tab if you deleted actors without removing them from the starting party
  5. Andar said:
    You should never mix autonomous movement and set move route in the same event because they will Oberseite each other - and there is no need for that because you can use regular sound commands, no need to place that inside a move route.

    That said, nothing in this event could cause this behaviour, the cause has to be somewhere else. That is why I assumed it comes from the (known to have problems) pirated version.
    Other possibilities:
    An added script?
    Or still some of the defects of the pirated default scripts? You'll have to exchange them from a new project from the legal Version to be sure, problem is that to translate the engine the pirates had to modify the script editor as well, and that is not automatically exchanged when using the legal Version.
    Invisible followers blocking the events movement? Check in the database system tab if you deleted actors without removing them from the starting party

    Ok. I got it now... and i raged when i figured out why XD It was the damn direction fix...
  6. Thats weird though, direction fix is only used to stop the graphics from using a different direction sheet, it shouldnt have effect for movement itself
  7. Engr. Adiktuzmiko said:
    Thats weird though, direction fix is only used to stop the graphics from using a different direction sheet, it shouldnt have effect for movement itself
    It prevented it from facing me. I dunnu why :D But im glad it works now ^^
  8. well, yes it wont face you because its direction is fixed.. but I thought ur problem was that it didnt move?

    unless maybe it means that "Event Touch" needs the event to actually face you to trigger on the event side.. That is actually good to know if that is really the case