I am currently having troubles with my character creation process. I have created a entire events page that allows me to create 3
characters for my party. My issue is that after each character selection, The skills menu is supposed to pop up and allow you to
spend your JP on skills for THAT character. I am using the yanfly engine core, jp, skill learn system and everything works when im not attempting to use a variable to control which party members skill page is opening. Currently I have it working except it always opens the same persons skill window.
This method works or "functions" however I need to open the skill menu of which ever character you just made. So I figured
using the "party members" variable that has already been made and is being used to teleport you into the starting area would
work. Each time you create a character it adds "+1" to that variable. so I tried doing something like:
conditional variable: if "Party members" =1, plugincommand: OpenLearnSkill party 1
If "partymembers" =2, plugincommand: OpenLearnSkill party 2. and repeat for the third. however it just bypassed the skill menu
altogether and went on the creating your next character. So i slimmed it down to a single one, to see if it would work like this.
However it still skips the skill menu altogether. The variable is set to 0 at the top of events, and the teleporting/break loop
at partymember =3 works perfectly fine. I dont understand why openskill party x isnt working with the variable. Any information
is extremely appreciated as I've been stuck on this for a few days now.