Event-based character generator

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Started by Allerka 17 posts View original ↗
  1. Event-Based Character Generator
    Want to make an RPG where the player character's details are entirely up to the player? For example, like in most Bioware RPGs, the Elder Scrolls series, etc. This simple system will let the player define their character's class, gender, appearance, and name!​
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    How does it work?
    Mostly through choice branches with one big event in a "character creation" map. Place this map at the start of your game (or wherever you want it to go, really), and it automatically prompts the player to select their character's class, then gender, then appearance, then name. Afterwards, it gives the player character the class-specific starting gear, then drops it in the actual game world (in the demo, it's just an item shop, but obviously you can make it whatever you want). Only five events are needed: one that does the actual character customization (which is in the upper-left corner!), and four to display the sample appearances.​
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    What I Changed
    Very little! I removed all characters but the first, and all classes but the first four(though, if you want, you can create a new "civilian" class to have the player character start in). I removed all starting equipment, and renamed the classes Fighter, Rogue, Mage, and Cleric. I also tweaked the classes slightly: the fighter gets a sword instead of an axe, the mage and cleric each have a wood staff, and the rogue dual-wields knives. Nothing you can't change to your heart's content, though obviously the primary creator event will need to be altered. The same goes for character appearances, and whether you want any further genders beyond the standard male/female paradigm (or replace genders with races, or whatever).​
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    Bugs
    Only bug I'm aware of right now is the rogue needs to manually equip the second knife. Otherwise everything seems to be working.​
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    Anything Else
    Let me know if you have any questions or problems! Enjoy!​
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    Download the demo here.​
  2. Nice! Only problem is the faces during dialogue... But oh well!
  3. For a second I thought part to part creation :) But this is also so great to be thought ^^
  4. joeyhugg said:
    Nice! Only problem is the faces during dialogue... But oh well!
    Yeah, I know that might be an issue with the default system. I know if you use something like Yanfly's Ace Message System, you can still specify the face graphic of X actor, which is handy to have if the graphic is going to be different all the time.

    Samurai T said:
    Hey Allerka,

    This looks really cool, but it appears that the download link above (http://www.templargames.com/Character%20Creator.exe) is broken. I thought I'd ask if you had an updated one before I butchered your vision ;-)

    Thanks - T
    Whoops! I can't believe I didn't notice this until just now. The link's working again!
  5. Very nice Tutorial, pretty useful for the rpg maker VXA newcomers.
  6. Can I somehow change the system of ti to my own taste, especially the classes?
  7. Absolutely! What's in there is just meant to give you a starting point to work from. You can replace the classes with whatever you want. If you have more than four, though, you'll need to tweak the choice branch to accommodate it.
  8. Thank you very much for this. I think I'm going to use this very often in my games... that is, if I ever get to release any, lol.
  9. Sounds ideal. I just have a question. Will this only work with the default sprites, or can it be changed to accommodate, say, Mack-sized sprites?
  10. Yep, you're specifying in the event which graphics are used, so use it with whatever graphics you've got!
  11. Nice. It's always hard to tell, with the standard Ace sprites, who's grown up and who's a kid.
  12. I just stumbled onto this, and I was wondering - Is there a way to make the character more customizable, similar to the Character Creator that we can use when building our games? I'd love to give the player more options with character details...

    Edit: failing that, is there a way to give them more than 4 sprite choices?
  13. Character creator? You mean the one in the editor? I'm not aware of any way to generate sprites on-the-fly in-game like that. There might be a script somewhere, but I'm not aware of one.

    If you want more than four choices at once, you can simply make the fourth option a "more options" choice and bring the player to another branch, repeat as many times as needed, or find an extended choices script that'll let you display more than four. There's several decent ones available on the forum.
  14. Allerka said:
    Character creator? You mean the one in the editor? I'm not aware of any way to generate sprites on-the-fly in-game like that. There might be a script somewhere, but I'm not aware of one.

    If you want more than four choices at once, you can simply make the fourth option a "more options" choice and bring the player to another branch, repeat as many times as needed, or find an extended choices script that'll let you display more than four. There's several decent ones available on the forum.
    Awesome, thanks. I love what you've done here, I was just hoping for more than 4 options. I never thought of using a "more" option. I was trying to use Thex's old character creation event, but it doesn't seem to work properly in my game for some reason. Yours looks a lot easier to work with. :) Time to implement some changes in the game!
  15. Well, I came across this, and figured out the face change thing. The reason it wasn't working was because the player character wasn't added to party.

    If you add the player character to the party at the very beginning then all is good, if you still want the player to be invisible during the process of class selection just turn on character transparency. Remember to turn it off when done with the character.
  16. Hmmm, great thing you've got going here! I see a lot of places where this could be put to good use.