Event/Adding Party Member Help?

● ARCHIVED · READ-ONLY
Started by Draylian 15 posts View original ↗
  1. Ah! Hello!

    I have three problems actually!

    1) I want to start off the game with a character coming off/from the direction of vehicle and then automatically start his dialogue before walking a bit and then stopping. My problem is I can't figure out how start it off like that.

    2) I have a character in a house at a stove and the player talks to her and everything runs fine but I don't know how to get it where he walks over to a certain spot and then she move over to him to talk before the option of her joining him appears.

    3) How do i prevent it from making a clone whenever she joins him and how do I make it to where she becomes lead instead of the player? How do you get a npc to lead a the player somewhere, dialogue and then having that npc take over as leader character?

    Please! Any help would be fantastic!

    Attached screenshots:

    The first question goes with the Screenshot4 and the other two questions go with Screenshot3

    Screenshot3.JPG

    Screenshot4.JPG
  2. Without screenshots it is hard to picture exactly what you are doing.

    Are you trying to temporarily disable player input and have the computer take complete control for a bit? If so then you'll want a control event that uses the "Set Move Route" command to take control of the player's character.

    It sounds like you will benefit from these tutorials: http://forums.rpgmakerweb.com/index.php?showtopic=14727

    (I took the link from Andar's sig)
  3. Cadh20000 said:
    Without screenshots it is hard to picture exactly what you are doing.

    Are you trying to temporarily disable player input and have the computer take complete control for a bit? If so then you'll want a control event that uses the "Set Move Route" command to take control of the player's character.

    It sounds like you will benefit from these tutorials: http://forums.rpgmakerweb.com/index.php?showtopic=14727

    (I took the link from Andar's sig)
    Cadh20000 said:
    Without screenshots it is hard to picture exactly what you are doing.

    Are you trying to temporarily disable player input and have the computer take complete control for a bit? If so then you'll want a control event that uses the "Set Move Route" command to take control of the player's character.

    It sounds like you will benefit from these tutorials: http://forums.rpgmakerweb.com/index.php?showtopic=14727

    (I took the link from Andar's sig)
    Yes, to what you said. I want to temporarily disable it for the start of the game and then have the person playing take control after the small event of the character talking to himself. I tried the 'Set Move Route' but then it told me I had no starting player position. How do I make it to where the player automatically goes through a small event?

    And for the other one, the NPC is in a home doing something. I'm not quite sure how to set off an event without having it go off immediately via 'even touch' but I want it to go off when he gets a certain distance close to her. I wanted that to be a separate event from where the NPC could be recruited into a party, but I've tried the party as well and ended up with a clone walking around with another following behind the character.

    The last part was just me wondering how I could make it to where the player switches control. Like the character that was in control at first is now a follower/companion while the NPC becomes the lead character.
  4. Draylian said:
    Yes, to what you said. I want to temporarily disable it for the start of the game and then have the person playing take control after the small event of the character talking to himself. I tried the 'Set Move Route' but then it told me I had no starting player position. How do I make it to where the player automatically goes through a small event?
    Have you set a player starting position in the game yet?(Does not have to be on that map, just in the current game project.) That is the only thing I can think of that would cause it to give you that error.

    Draylian said:
    And for the other one, the NPC is in a home doing something. I'm not quite sure how to set off an event without having it go off immediately via 'even touch' but I want it to go off when he gets a certain distance close to her. I wanted that to be a separate event from where the NPC could be recruited into a party, but I've tried the party as well and ended up with a clone walking around with another following behind the character.
    Huh? I'm trying to puzzle out what you mean, but screenshots would make it a lot easier.

    For one thing, does the NPC move around or stand in place before being triggered? For another, is it when the player gets a set distance from the NPC or when they pass a specific spot in the room? Does this control all occur on a single map or does it cross multiple maps?

    Draylian said:
    The last part was just me wondering how I could make it to where the player switches control. Like the character that was in control at first is now a follower/companion while the NPC becomes the lead character.
    Not a clue. I've never done, or even had reason to attempt, it personally. Probably one of those tutorials probably tells though.
  5. Every question has the same answer: You make cutscenes and use switches to control what is visible before and after.


    And if you don't even have a starting player position and know how to set it, that suggests you haven't done any of the tutorials telling you how to use the program.


    Please follow the link in my signature, it will lead you to the basic tutorials and the sample games - especially the Crysalis sample game can show you how to do the starting cutscene you want.
  6. Andar said:
    Every question has the same answer: You make cutscenes and use switches to control what is visible before and after.

    And if you don't even have a starting player position and know how to set it, that suggests you haven't done any of the tutorials telling you how to use the program.

    Please follow the link in my signature, it will lead you to the basic tutorials and the sample games - especially the Crysalis sample game can show you how to do the starting cutscene you want.
    I have the Crysalis sample game and I still wasn't completely sure how they made that beginning with the character coming in from out of screen. I've been scratching my head over it for a few hours now. How do I set a starting character position without putting it on the map? I'll give it another look through and I'll definitely give a look to the switches part because I noticed there's a lot of things involving it. 
  7. You do put the player starting position on A map, it just doesn't have to be on THE SAME map as the event you are setting up.
  8. Draylian said:
    I have the Crysalis sample game and I still wasn't completely sure how they made that beginning with the character coming in from out of screen. I've been scratching my head over it for a few hours now.
    Open Crysalis in the editor and look how they did it - and you need a starting position to tell the engine on what map to start - in the case of crysalis that is a map where no player is visible but where the starting story is displayed.
  9. Cadh20000 said:
    You do put the player starting position on A map, it just doesn't have to be on THE SAME map as the event you are setting up.
    Do switches make it possible for the character's starting position to be invisible until after the event is over? :0 
  10. Andar said:
    Open Crysalis in the editor and look how they did it - and you need a starting position to tell the engine on what map to start - in the case of crysalis that is a map where no player is visible but where the starting story is displayed.
    Can I use switches to make the starting position invisible? That makes a lot more sense now actually. 

    Another issue that I thought was weird was when I tried to add someone to the party it left a duplicate still walking around. 
  11. Draylian said:
    Can I use switches to make the starting position invisible? That makes a lot more sense now actually. 


    Another issue that I thought was weird was when I tried to add someone to the party it left a duplicate still walking around.
    Read my starting point tutorial and work through the tutorial linked there.
    No, you can't use a switch to make the starting position invisible - Crysalis did neither.


    You use switches to prevent the duplicates when adding someone to the party.


    And it will not help you guessing how something is done, you need the basic tutorials first before you can understand what others have done.
  12. Andar said:
    Read my starting point tutorial and work through the tutorial linked there.

    No, you can't use a switch to make the starting position invisible - Crysalis did neither.

    You use switches to prevent the duplicates when adding someone to the party.

    And it will not help you guessing how something is done, you need the basic tutorials first before you can understand what others have done.
    That makes much more sense! I'll have to sit down with the tutorial for a while once I get a break between classes. Sorry for the spew of questions, was getting a bit overexcited, but this is a fun process with all the work it takes. I'm working on the bones of a demo but I'm hoping it'll be awesommee! Thanks again for the advice and the links!
  13. Draylian, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Are we okay to close this up while you work your way through some tutorials?
  14. Shaz said:
    Draylian, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

    Are we okay to close this up while you work your way through some tutorials?
    Yep yep!
  15. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.