Hello
@hiddenone ,
I just finished your demo, and i shall hereby give you all the feedback i can give.
I started the game on an old machine, and it works with no problem, and the title screen is neat, but what
@slimmmeiske2 said, it would be better to have some animals running on the screen.
The menu works i had no problems going in and out the Credits or Options, there is no Quit button for some reason.
It launches in a windowed mode, you can maximize it, but you have these black bars at the side.
I decided to stick with windowed mode and it works fine.
When i started the first thing i noticed was that the music is nice and relaxing, so thats already a plus.
Graphical its ok, only that the models are a bit on the small side, and reminds me of RPG Maker XP.
The core mission is given from the start, creating potions in the big cauldron.
At first i was a bit confused, "Gran" told you to go out and gather ingredients, i did so, but i figured out fast enough how to craft, and that is to put the item on the 3 tables by the cauldron.
And i opened the menu , checked the list and started cooking up potions.
Around the end more recipes were added, and before the game ended i crafted everything, the hints given on the recipe actually spoils what you should use.
And in about 40 minutes i cleared the game, and i was a bit confused about certain things.
What did confuse me ?
The ending, i just didn't get it, was it all a dream ?
Another thing that i'm puzzled about is the title of the game "Eve of Alchemy", but isn't alchemy basically changing objects like turning stone into gold or water into wine ?
Creating potions is more what druids or witches would do, so "Eve of Witchcraft" would be a better name.
There aren't much tutorials in game how things work, but honestly its very easy to figure it out.
So what did i like ?
- I like the music because its nice and relaxing
- The demo is fully functional.
- It can be fully played with mouse only.
- It does have a fun craft system.
- It is easy to gather ingredients.
- The weather and day/night effects.
So what are the thing i didn't like ?
- There isn't much story progression.
- Insta-crafting is a bit broken, if i created a Health potion or Potion of Binding, i can instantly reproduce another piece by talking to the cauldron, but when i created a Mana potion it told me that it only works when crafting a potion.....
So what can be improved ?
Well i know it is a demo, but i still going to tell you what should be improved.
- There should be a story, not just crafting potions for the sake of crafting potions ;)
- A fullscreen mode can be added but if you do so also include a Quit button in the menu.
- More life in the game, npc's, animals, more areas etc,.
- The ability to store more than 1 potion in the chest, (if you have 10 potions you have to add them 1 by 1).
- More music would be nice.
- I found a bug or glitch, i post it soon.
So what can i suggest ?
(This is optional)
- An improved craft system, create potions in the cauldron and click-to-add mechanic, this makes crafting much faster.
- If alchemy is the case, then you have to expand the crafting a lot ;) i message you about this.
Bug or glitch ?
I told you i found a bug or glitch...
Basically when you go to the lower right of the map, you can glitch through the forest.
I hope this helped you out.
Keep on the good work, it was a fun demo!