Euphoria - Enemy Interaction

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Started by Euphoria 7 posts View original ↗
  1. Enemy Interaction V1.0

    by Euphoria

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    untitled-1.png

    Introduction:

    Enemy Interaction gives you the ability to designate enemies that can be talked to, or have items given to, or both! You can then setup results for each user action. Talking to the enemy may just give you the enemies reply, or it may also add a buff to the enemy (buff is just an example. Debuffs, states, skills, and enemy escapes can also be used!). You can set up the item an enemy wants from you, and setup results upon giving the enemy the right item, maybe the enemy will go away? Or if you give the enemy the wrong item a third result can occur. Maybe the enemy get's angry and a buff to it's attack is added? Who knows? It's all up to you.

    Features:

    Talk Command In Battle

    Give Item Command In Battle

    Set Enemy's Response To The Talk Command

    Set Enemy's "Wanted Item"

    Set Resulting Actions For The Enemy Upon Different Circumstances

    Commands ONLY Show If They Are Usable

    Notice Any Errors?

    If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!

    Credits:

    Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.

    Download Here
  2. Reminds me of FFX. This is a cool feature actually.
  3. This makes me think of Nocturne or Soul Hackers. Now if we could figure out how to make it so that enemies can join the party....
  4. Oum nom nom... Said the regular blue slime as he drunk what he thought to be a potion... Seconds later, he was dead.

    *pop-up appears*

    Code:
    Euphoria Gained 3 Exp...Euphoria Found 5 Gold...
  5. Wowzers.This script's awesome !
  6. This is really neat! Lol, it might be possible to recreate the monster card/talk from Persona 1 and 2, and also the talk command from FFX like Clord said. :3
  7. Thanks for the comments, everyone! Right now the concept and execution of the script is a little... basic.. but I decided to release this version to see if people were interested in this sort of thing. I will be updating it pretty soon to add in a lot of ideas I came up with while coding this bit, but I'll probably keep everything optional for those who prefer how it is now.

    If you have any ideas/suggestions for the update I'd be more than happy to consider them.

    I'm thinking of adding in different forms of interaction (one example being, an "intimidate" option), I will most likely be changing the way that responses are shown, and am planning on some other fun stuff! So let me know what you think!

    Thanks again!