Euphoria - Alternate Currencies

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Started by Euphoria 8 posts View original ↗
  1. Alternate Currencies V1.1

    by Euphoria

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    Introduction:

    This script gives you the ability to create new and separate currencies for your game to use. Up to seven of these currencies can be shown in the menu, and a currency view scene can be add to the menu as well. By using script calls, you can change the amount of each currency the party has, and through a conditional branch check to see if the player can but items with a currency. Use your imagination a bit and there are lots of possibilites!

    Features:

    New Currencies

    View Currencies In A New Gold Window

    View Currencies And Their Information In A New Scene

    Add The Currency Scene To The Menu

    Notice Any Errors?

    If you notice any errors or have any suggestions for this script, feel free to comment them here or on my website, thanks!

    Special Thanks:

    TheoAllen

    Credits:

    Credit me (Euphoria) if you want to use this script. The rest of the terms of use are in the scripts header.

    Download Here
  2. 1.1) Adds compatibility with my new script "Alternate Currency Shops" which allows shops to be made for alternate currencies!
  3. Thanks for taking the time to write this script.  It was exactly what I was looking for.  However I have run into a small snag.  

    Everything works perfectly up until the point you decide to save.  When you reload the game any alternative currency you have accumulated reverts to 0.  How would I go about making sure that when you save the game it saves your balance of the alternative currency as well?

    Thanks for you time

    Sincerely,

    Hank 
  4. SCRIPT UPDATED: Alternate Currency's were not properly saving/loading before, they are fixed now in the latest download!
  5. First off all, thank you very much, I searched so long for different currencies and shops. 
    But none were easy enough to use for me, but your's are, thank you very much. *hugs you*

    But I got a little problem, if I turn the line "GOLD_WINDOW_ICONS = true", the gold icons don't show up.
    Tried it in a clean RPG Maker project, but still the same problem. Would be nice, if you could fix it. :) (\s/)
  6. Cheeky Moon said:
    First off all, thank you very much, I searched so long for different currencies and shops. 

    But none were easy enough to use for me, but your's are, thank you very much. *hugs you*

    But I got a little problem, if I turn the line "GOLD_WINDOW_ICONS = true", the gold icons don't show up.

    Tried it in a clean RPG Maker project, but still the same problem. Would be nice, if you could fix it. :) (\s/)
    Sorry for the late reply, I'm glad you like it! And I'm sorry about the error, I know it has worked for other people so I'll have to check it out when I get some spare time. The only problem is, since the semester started for me, I've only been coding C++ and I'm not sure how long it will take me to adapt back to ruby! But I'll give it a shot :)
  7. It's not a huge problem, the command window works, only needed to add to the "Galv's Menu Themes Engine" the line :Scene_CurrencyView and it worked. ;)
    So you don't need to do it. ;)
    Anyway the currency window don't show up at all in the menu anymore. Guess it's cause of the Galv script itself. 
    So you don't need to do extra work cause of me, I'm fine with how it works. :) (\s/)
  8. doesn't work

    1. set currency

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    2. event and shop

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    3. error

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