ESS_Storage.js

● ARCHIVED · READ-ONLY
Started by dopan 2 posts View original ↗
  1. This plugin adds Self Switch Storage to Events,
    And it stores a saved storage box for usage in console,
    or other purposes..

    This thread posted by Tsukihime gave me the idea to build this plugin:
    i hated to not be able to access selfSwitches with "$gameMap.event(eventId)"
    Storing self-switches in a global variable
    ESS.Box
    example img from console f8
    THIS EXAMPLE DEMO USES 3 MAPS ,BUT ANY AMOUNT OF MAPS SHOULD WORK
    Screenshot_1.png

    $gameMap.event(12)._SelfSwitch
    img example event_selfSwitch
    Screenshot_2.png
    ------------
    Screenshot_3.png

    The selfSwitches storage is connected directly to Game_Event, it will also recognize spawned events without problems..

    The plugin also adds a few selfswitch related scriptcalls,..


    Terms: MIT LICENSE

    free to use in any project
    (edits are allowed aswell)



    GitHub link


    If anybody finds a bug ,pls let me know..
  2. updated to Version 1.1