VXAce - † Escape from the Cursed Convent † - Adventure narrative / Yuri game

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Started by user8654 7 posts View original ↗

  1. Hello folks! Our first game "Escape from the Cursed Convent" is now available for free on Steam.
    We welcome everyone to share and support us!:ptea:





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    "Escape from the Cursed Convent" is a narrative adventure game set in a medieval convent and it is a non official fan derivative work of the manga "Hengoku no Schwester."

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    Step into the 16th-century Holy Roman Empire through the eyes of Adeline,a young peasant girl whose mother is falsely accused of witchcraft.
    Adeline is sent to the Claustrum Convent for "re-education" where she faces a living hell of torment and executions.


    Over the course of three to five hours, explore the convent’s dark world featuring subtle elements of gore and yuri.
    Determined to escape, Adeline and her friend Helena embark on a daring journey driven by themes of saintliness, freedom, and faith.


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    Step into a mesmerizing pixel art world rich with authentic medieval religious details.
    Explore the beautifully crafted convent accompanied by period-specific music and a cast of intriguing characters.

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    Embark on an adventure spanning 3 to 5 hours where your choices influence the narrative.
    Experience multiple endings and side stories as you navigate the convent's mysteries.
    Form deep, perhaps unexpected connections with your companions.


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    Enhance your journey with a variety of mini-games.
    Engage in Quick Time Events, test your skills in hunting, perfect your cooking,and discover many more activities as you explore the world with your protagonists.


    We sincerely thank all the players who have supported us over the long term, the testers, and the friends and familywho have stood by us with their encouragement and companionship throughout the development process!

    We invite all players to continue following Ais Kacang Studio,leave your feedback on Steam, and join the discussions in our community.

    Finally, we wish everyone an enjoyable gaming experience!


    Ais Kacang Studio
  2. Heya! I gave your game a try for the feedback festival.
    I usually have at least one little rant in my feedback about something, but today you get a few! Some of them are positive, I swear! :kaoswt:

    Also, I played for about an hour and finished chapter 1.

    Spoilers ahoy!

    Spoiler
    -You mention this being sort of based on a manga. I quick looked it up and checked out the first chapter, but it kind of looked different. May I ask how much this game pulls from the manga in terms of art or story?

    -To be completely honest, I think this has my favorite UI in an RPG Maker game period. One of the reasons I miss using VX Ace is because the UI looked great and was really easy to change. The different message styles depending on the situation, the gothic font to fit the setting, the frickin' smoothness of it all *chef's kiss*. There were so many little artistic flourishes and whatnot, it really felt like I was playing a professional game.

    -The translation was...not great. Most of the time it was okay, but there were a lot of grammatical errors and general weird stuff that made it hard to take the dialogue seriously. "Witched Kid" stuck out to me specifically. Something like "witch's kid" or "witch child" would sound better.

    -I played this over 2 days, and when I booted up the game the second time, it had reverted to Japanese. I was able to find the options menu, but it was a hassle.

    -The mapping for the game was beautiful. Specifically the convent was absolutely stunning. Really made it feel like an actual location and not just a set, so to speak.
    The only exception was the inside of the carriages. They didn't feel like they should match up with the exterior.

    -The CG's and busts were quite good. While the game does have the yuri tag, I do wish some more of the dudes had art, especially since the one guy who did was...fairly feminine :kaoswt2:. It started to feel a little like those gatcha game memes.

    -Visual bug right here where the bust goes over a choice.
    akjshdkajshd.JPG

    -The music was really good, but not always fitting. Specifically, when the mother is being executed, the music felt too happy, but not like in a creepy happy way?

    -The minigames were, unfortunately, not fun. The QTEs are annoying at best, and the "match the color and Latin name" puzzle was a bit too easy. By far the worst was the sliding block puzzle. I hate those frickn' things, and they never fail to stump me. The skip button was a lifesaver, because I would have quit the game right then and there.
    I really think you'd be better off removing at least the QTEs and working on some better puzzles.

    -The little arrows to direct you were nice. Didn't feel to intrusive and helped me navigate.

    -The transitions between floors was awesome. It's one of those annoying problems with RPG maker, and you managed to handle it really well.

    -The chandeliers look like they're on the ground rather than the roof. I honestly thought they were beartraps at first, lol.

    -While it does looks pretty cute, most orders would not allow a nun to have bangs that long. Just a little detail you might want to look into.

    So, huge disclaimer, I'm not a history expert at all. This is all just my reaction and impressions based on what little I know about the time period, as well as some quick google searches.
    Also, I'm not looking to argue about religion IRL, this is all in the context of the game.

    -I was surprised at the accuracy and consistency in your portrayal of Christianity (I assume they are supposed to be Catholics or Puritans, although I'm not 100% sure), for the most part. The inclusion of bible verses and real prayers gave it a really authentic vibe.

    -I also appreciated the fact that you didn't just add random "lore" for Christianity. All the events and verses (as far as I can tell) mentioned were accurate.

    -On to the story. Personally, I wasn't a fan, but I don't know if I fall into this game's target audience, so take all of this with a grain of salt.

    -The village folk are so incredibly stupid and evil that it's hard to take seriously. I'm growing weary of that trope. I get that the point of these stories are usually to expose and show the dangers of religion or being too close minded, but the presentation makes it hard to relate.

    -I'd really like to see some opposing arguments, so to speak. Make those "bad" people feel human. How did they get here? Do they really think this, or are they just afraid? What's going on in their head? I didn't see any of that from what I played, which in my opinion is a missed opportunity.

    -I didn't care for any of the "good" characters as they felt too perfect and unrealistic, in a similar way to the bad guys.

    -Since everything was so extreme and over the top, I felt like any themes were lost. The game would be way more compelling if it were either:
    1: More fantastical, not attached to any specific religion or events.

    2: More accurate and believable that while this specific story never happened, things like this occurred.

    Because, personally, right now it feels like it's in the mushy middle. It doesn't feel like a warning that history will repeat itself (or already is), or allegory for society. Instead, it feels like just a cool story about cute perfect girls sticking it to an obviously evil and corrupt church. Which is fine! For the right audience, that'll work. I'm always up for some dumb fun, but I got the feeling that this was supposed to be a little more serious.

    -Other than that, congrats on completing a project! That's really a great accomplishment, especially given the quality and consistency of the game.
  3. Hey, thank you so much for the review, I personally agree with most of the point!

    - for the origin manga : you can imagine it as a fan game based on the story setting of Harry Potter, but with own characters, timeline, story...etc, but still in the magic Hogwarts world, same goes as this game.

    - May I ask is there any more examples for the weird part for the translation? I put a lot of time and effort, tried to make them sound historical accurate and not too "modern" (reference to Pentiment). Sadly I'm not native to english so maybe it actually turns out bad :kaoswt:

    Feel free to continue the game as there are still more chapters to go, maybe you will have more thoughts on the story and characters! (I'm super curious XD)

    May I kindly ask if you can leave a review on the steam page? That will be great for us to let steam promote the game!:kaothx:

    Thank you again!
  4. Kim_Shyuen said:
    - for the origin manga : you can imagine it as a fan game based on the story setting of Harry Potter, but with own characters, timeline, story...etc, but still in the magic Hogwarts world, same goes as this game.
    Ah, I see, cool.

    Kim_Shyuen said:
    - May I ask is there any more examples for the weird part for the translation? I put a lot of time and effort, tried to make them sound historical accurate and not too "modern" (reference to Pentiment). Sadly I'm not native to english so maybe it actually turns out bad :kaoswt:
    My memory isn't great when it comes to stuff like that. I checked my notes and it says "I didn't saw you at mass" as the only example of weird grammar. Sorry, I really should screenshot stuff as I go along.

    Kim_Shyuen said:
    Feel free to continue the game as there are still more chapters to go, maybe you will have more thoughts on the story and characters! (I'm super curious XD)

    May I kindly ask if you can leave a review on the steam page? That will be great for us to let steam promote the game!:kaothx:

    Thank you again!
    Oop, yeah, I'll leave a review. Been trying to get into the habit of that.
    I might try some more later, I've just got a bit of a backlog right now.
  5. Needed some break from my own game developing and really liked the trailer so here is my review :)

    Spoiler
    Hey I played the first 5 chapters so far and this game is visually gorgeous, the soundtrack is for the most part really fitting. The busts are gorgeous as well, so good work on that part too :)
    The story is gritty but loses a bit of momentum for my personally when you a doing these endless herb and food collection missions. The story starts of rather dark which I enjoyed, but then the focus seems to shift a bit. Usually I dont like smaller siblings in these kind of games but Mary is really adorable, the love story between Adel and Helena is really cute.
    The English unfortunately is rather odd, I am not a mothertongue speaker myself but I am keeping my fingers crossed you find someone who can help you with this.

    Non the less a very impressive game and I am really much looking forward playing the final chapter at the weekend :D

    How long did you work on the game overall? Just saw a screenshot somewhere random last month or so.

    And a personal question: I skimmed a bit through your ressource credits but was unable to find these plants. Could you kindly tell me who created them (and maybe even possibily link the creator?)

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  6. coucassi said:
    Non the less a very impressive game and I am really much looking forward playing the final chapter at the weekend :D
    Thank you!! I hope you enjoy it!

    coucassi said:
    How long did you work on the game overall? Just saw a screenshot somewhere random last month or so.
    It took me 8 years in total, but I was studying & working at the same time, so it's 8 year partime dev(?)

    coucassi said:
    And a personal question: I skimmed a bit through your ressource credits but was unable to find these plants. Could you kindly tell me who created them (and maybe even possibily link the creator?)
    Here you go! It took me some time to look up for it XD
    Valkyrie Stories Tileset