'esc' call comment event instead call for menu
i want the esc button still remain it original function but when i press esc instead call for menu it'll call comment event ex: comment event 1
because i using http://falcaorgss.wordpress.com/2012/09/17/mouse-system-buttons-update-1-5/
Mouse System Buttons update 2.5
when i disable the menu access the right mouse function didn't work and i find out it only usable when memu access is enable and i created my own menu using comment event so...when i disable the menu access it have a little problem here?
is there any better Mouse System with demo for vx ace .i find out jet mouse system is cool but it only for vx
http://forums.rpgmakerweb.com/index.php?/topic/3065-mouse-system/
'esc' call comment event instead call for menu
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You can't have it keep its original function AND call a common event. It has to be one or the other.
What are you trying to achieve? Sounds like you're saying you're disabling the menu access but you want to be allowed to access the menu ... isn't that a bit backwards? -
If you want a mouse system for Ace, then try the one by Shaz which you can find here http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/ It doesn't have a demo - but really you don't need one. It does what a mouse does, and there are screenshots to show how you can use its additional features, such as having a 'talk' icon appear above certain NPCs if you want that to happen.
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Maybe the right mouse in the other script does something different?