Equipping two or more weapons, but choosing which to attack with?

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Started by Emperor DragonBreath 9 posts View original ↗
  1. So basically, I want to make a game where you can equip characters with two or four different types of weapons, but you can't
    use all your weapons at the same time. You have to choose which weapon your character will attack with every turn. This is a concept I got from the SaGa series!
  2. This will almost certainly require a plugin although I'm not aware of one that enables this. Maybe someone else is aware of one.
  3. If you're only gonna equip weapons (meaning you can change your armor slot and so on to "weapons"), you can just give your actors "attack" skills for those weapons that is added via the "weapons" traits. Else, you'd need to request a plugin for thay
  4. I'd much rather just use a plugin. Either of you know a plugin supporting the aforementioned system?
  5. Never seen one, even in Ace I dont seem to have seen a script of that kind. I also never got to need one to cause me to write it.. So you probably need to make this a request
  6. Engr. Adiktuzmiko said:
    Never seen one, even in Ace I dont seem to have seen a script of that kind. I also never got to need one to cause me to write it.. So you probably need to make this a request
    Then, this will be a request until further notice!
  7. Emperor DragonBreath said:
    So basically, I want to make a game where you can equip characters with two or four different types of weapons, but you can't
    use all your weapons at the same time. You have to choose which weapon your character will attack with every turn. This is a concept I got from the SaGa series!
    When i read your comment, just one game comes to my mind: Octopath Traveler haha
    But i think u can add the option to choose ur weapon after the attack option, like this: Attack > Choose ur weapon: club, sword, axe or dagger, etc. And the damage formula its based on ur natural attack + weapon attack. I think u can do that using just events, no need scripts.
  8. You can make it via events but since events (called by skills) only run after the skill is used (and hit already) so the damage needs to be done in the event itself (or using a force action command) too which means you also need to be able to save the user and the target of the skill in a variable before calling the event. And if it misses, you cant even choose a weapon, which would look kinda weird. It might also cause weirdness in the battlelog

    That is also assuming that he doesn't actually need to equip those weapons, but it seems like he wants to also be able to actually equip 4 weapons at the same time. So in the end, he'd still end up needing a plugin anyway.
  9. Engr. Adiktuzmiko said:
    You can make it via events but since events (called by skills) only run after the skill is used (and hit already) so the damage needs to be done in the event itself (or using a force action command) too which means you also need to be able to save the user and the target of the skill in a variable before calling the event. And if it misses, you cant even choose a weapon, which would look kinda weird. It might also cause weirdness in the battlelog

    That is also assuming that he doesn't actually need to equip those weapons, but it seems like he wants to also be able to actually equip 4 weapons at the same time. So in the end, he'd still end up needing a plugin anyway.
    Exactly! That's why I requested a plugin.