So I was trying to put together a common event where when my character changes his element (with a skill), it would change his weapon's stat buffs/debuffs (stat changes are done by duplicates with different stats)
But when I do the "remove *weapon name*" then "Equip *weapon name*" in the common event, it just takes his weapon away and doesn't apply the new one.
How do I fix this? I did this back in VXACE and tried the exact same way in MV but it failed to operate properly
Equipment swap?
● ARCHIVED · READ-ONLY
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Looks like a plugin is interfering. Which plugins do you use?
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Looks like a plugin is interfering. Which plugins do you use?
Yanfly's battle engine, state countdown, and animated SV enemy battlers, basically just Yanfly stuff -
A screen showing the list would be better, because it's showing exactly what you use and where it is placed. However, if you use Yanfly stuff, then you probably use the equip core too and if yes, then it's probably the reason why it is bugged, because this plugin completely changes how equip slots are treated by the game. I fought with that for a long time and in the end had to completely change the plugin, because I encountered another problems.
However, why won't you use custom effects? I've been able to setup items that, depending on user's element, give different effects (which I checked through states). -
A screen showing the list would be better, because it's showing exactly what you use and where it is placed. However, if you use Yanfly stuff, then you probably use the equip core too and if yes, then it's probably the reason why it is bugged, because this plugin completely changes how equip slots are treated by the game. I fought with that for a long time and in the end had to completely change the plugin, because I encountered another problems.
However, why won't you use custom effects? I've been able to setup items that, depending on user's element, give different effects (which I checked through states).
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Your plugins have an incorrect order. This one is for sure.
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Your plugins have an incorrect order. This one is for sure.
then what is the proper order? I was only told core's go above anything else, but not a precise listing order for cores. -
Check yanfly.moe
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Core Engine
Battle Engine Core
Animated SV enemies
Buffs and States Core
The way everything appears on Yanfly (the order) is the way it should be in the plugin editor. Had a similar issue with lag and things not running right and it was the order. -
Core Engine
Battle Engine Core
Animated SV enemies
Buffs and States Core
The way everything appears on Yanfly (the order) is the way it should be in the plugin editor. Had a similar issue with lag and things not running right and it was the order.
no change, rearranged it but the equipment change doesn't apply. -
Also in your common event, you said you remove *weapon name*, then equip the new *weapon name* but did you give it to the player/character yet? You would have to remove weapon A, Give weapon B, then Equip weapon B.
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Also in your common event, you said you remove *weapon name*, then equip the new *weapon name* but did you give it to the player/character yet? You would have to remove weapon A, Give weapon B, then Equip weapon B.
I don't want it in the inventory, I did this before in VXACE.
Basically, it's a weapon transformation. -
*bump*