Equipment offering different bonuses based on slot

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Started by Blue001 1 posts View original ↗
  1. Hello. I am not Sure if this kind of plugin exists yet, so I am asking here, firstly if anyone knows of a plugin that already does something like this (or close to it)... and if not, if anyone could help me by making it?

    As a note, I am using Hime-EquipSlotsCore (for multiples of the same kind of slot. And to give equips the ability to go into multiple slots)

    My desired effect is to be able to have 4 weapon slots on each character ... 1 "equipped" and 3 "unequipped" kind of like having them have their own pockets. (Think Final Fantasy 1 NES)
    Similarly, I will be having 4 armor slots, (1 Torso, 1 Helm, 1 Bracelet and 1 Shield.) and I will be having all of those armors being able to go in ANY of those 4 slots (even if its the wrong one, but only giving stats if in the right one).

    So... my equip slots would look like this.

    E - Weapon
    UE - Weapon
    UE - Weapon
    UE - Weapon
    Torso -
    Hands -
    Shield -
    Helm -

    I can accomplish all of that already...
    What I need is the ability to have the gear give differing stats based on the slot they are in. So if you have a weapon in the UE - Weapon Slot, it gives 0 stat changes but adds a skill. And if a Helmet is in the bracelet slot, give 0 stats changes.

    So basically, I need a notetag that says

    <equipslot>
    if slot 3; atk + 5
    if slot 5; add skill[3]
    </equipslot>

    Is this possible with Evals/lunatic Mode or anything in Yanfly's current plugins?
    Any other possibilities???
    Thanks ahead of time!