Hi everyone,
I've been toying around with Yanfly's "Auto Passive States" plugin (http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/) trying to have items trigger states. Thing is... I need those states to be removable... Is there a way to do this without removing the equipment itself?
Equipment granting removable state??
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The passive isn't going anywhere as long as the item is equipped. What you could do, though, assuming you also have Yanfly's Buffs & States Core, is something like this in the passive:
<Custom Battle Effect>
user.addState(ID#);
</Custom Battle Effect>
This would require two states, the state you want to add (replace ID# with the state ID of this state), and a passive applied through the equipment that adds it.
Depending on what you're trying to do, this may not be ideal. What exactly are you trying to accomplish with the state? -
I'm trying to make 4 rings, each granting a state at the start of the battle: Protect Ring, Shell Ring, Haste Ring and Life Ring.
These states should:
* Trigger at the start of the battle.
* Spells/Items should be able to remove these states (eg. Dispel)
* Once removed/expired, these states should not trigger (at least not from the ring itself) until the next battle.
EDIT: Tested your suggestion and it seems to have worked. Thanks! Considering what my aim was... do you think any other solution would be better? -
The system I suggested should be ideal for your goal. Off the top of my head, this way is the simplest.