I was wondering if, within the default engine, there was a way to make it so that the in-game equip options for weapons and armor are not segregated in any way. I am making a game with a VERY unique equipment system, and having two separate screens, one for "Weapons" and one for "Armours" simply makes zero sense within the context of what I am building. If not, does anyone know of a backdoor, such as a script that would allow for this? I am trying to keep my first effort script-light, as I know that it can cause more confusion and problems for an inexperienced developer, but this is such a critical issue thematically that I will take whatever fix I can get.
Equip System Question
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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
You can only change the menus by altering scripts. Take a look around (try the Master Script List, pinned at the top of the RGSS3 Scripts forum) as there are some scripts that alter menus - whether any alter them in THIS way, I'm not sure. There might be some flexible enough for you to use. -
Thank you, and my apologies for posting it in the wrong area. I wasn't aware that the only way to change it was with scripts; as you can probably tell, I am completely ignorant of how things work within the engine, since I am still so new to it.