The plugin is updated to v1.45!
:D
Change Log:
- Added optional "EQS Class Restriction" feature.
Now, you can add extra layer of restriction on skill equip based on actor's class/subclass.
You need to enable the parameter first, though.
For more detailed information about the setup, please read the help file.
;)
@ramza
How about adding this custom passive condition on your dual wield state.
<Custom Passive Condition>
if (user.isEquipTypeSealed(2)) {
condition = false;
user.releaseUnequippableItems();
} else {
condition = true;
}
</Custom Passive Condition>
So, basically the passive state will check if actor's shield slot is sealed or not. If true, the dual wield state will disappear.
If false, dual wield state will persist. There is some minor visual weirdness though in the Scene Equip.
If the player equip the 2-handed weapon on the
second weapon slot when the dual wield state still active, the
second weapon slot will be emptied immediately, and the slot will be renamed to shield.
Everything is working perfectly if the player try to equip the 2-handed weapon on the first weapon slot.