Equip new weapon type mid-game

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Started by ZumataScream 3 posts View original ↗
  1. Engine: RMVXA
    Type: Script Request


    Hello,

    My apologies if this has been brought up before, but I spent almost an hour looking for a solution but couldn't find it.

    Suppose I want to add/change a character's equip-able weapon type mid-game without changing the character's class, is there a script that would allow me to do that? For example, suppose I have a character named Ralph whose class is 'Archer' and he starts off the game being only able to wield 'Bow'-type weapons. In the game there is a shop that sells an item called 'Sword-using guide'. After buying the item and using it, Ralph would be able to equip 'Sword'-type weapons as well as 'Bow'-types, but his class remains 'Archer'.

    On an additional note, if changing a character's class is the only way, then I would prefer to leave the above plan out altogether because I would like to keep the class system and weapon system separate for bigger player customization. If they cannot be separated, I would rather focus on customizing class and leave weapon customization out.

    Many thanks for reading!
  2. such scripts already exist - they're usually doing more than just weapon types however.

    search for "dynamic feature" script, if I remember correctly either Shaz or Tsukihime or both wrote such scripts, and they can add any trait (not just equipment types) at any time in the game.

    (edited for Ace, had the same answer)
  3. Thank you so much! Andar's script works perfectly.