Epic Gauges

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  1. Epic Gauges
    Dekita
     ​
    Features:

    - images: Can use images for all gauges/meters. This is not required at all.I would actually go as far to suggest the use of images as obsolete due to the features the script brings. Obviously, if done well the use of images can still enhance your gauges aestetic appeal.

    - style: Yes, each gauge can have its own 'style', style affects various gauge settings (affects settings that are tied to the fill rate).

    - tricolor: gauges can now have 3 colors compared to the normal 2.
    Example:
    default : [red -> red/blue]
    mygauge : [red -> red/blue -> blue/green]

    - scroll: The gauge meter can now scroll. This effect is calculated so that scroll speed is directly tied to the fill rate of the meter.
    Example:
    have full hp  - gauge scrolls faster/slower
    have low mana - gauge scrolls faster/slower

    - fill-scale: The gauge color changes based on the fill rate of the meter.
    Example:
    have high hp  - gauge color is normal
    have low hp   - gauge turns a little [x] color
    have lower hp - gauge turns even more [x] color

    - decay: The gauge 'decays' as it empties.
    Example:
    you receive 500hp damage. the gauge immediately empties to the correct value; however, a 'decay' filling. the decay filling shows the difference between the last value and the current value. the decay filling will reduce slowly until it has the same filling value as the regular meter filling.

    - delay: The gauge 'delays' as it fills.
    Example:
    use potion to restore 500hp. Gauge slowly fills up until it reaches the correct value to display.

    - flash: The gauge flashes when the value changes. This effect is calculated so that the larger the change, the stronger the flash.
    Example:
    receive 50 damage - small/quick flash
    receive 5000 damage - large/long flash

    Screenshots:

    gauge_ss.png

    How To Use:

    Plug 'n' Play

    Demo:

    Can be found HERE.

    Script:

    Can only be found from demo link above under the pages 'DEK::Gauges' && 'DEK::Gauges::HP/MP/TP'.

    FAQ:

    None Yet.

    Credit:

    Dekita / DekitaRPG

    Notes:

    None :)
  2. Lovely gauge effect without needing to add on extra images.
  3. This is really neat!

    I might use them! :)
  4. I will try anyway, but is there a chance it would conflict with Yanfly scripts? :p
  5. Bookmarked for later viewing. I'm definitely going to look at this.
  6. The screenshot is too small, even viewing on a new tab still shows the small picture...
  7. @Susan - Thanks. Worked quite hard on making it superior in as many ways as I could :D

    @ookami lord - yea, they are pretty cool to use. Even more fun to watch them depleting though :p

    @deathspeccter - this is likely to conflict with any script that overwrites the draw_hp..etc methods. Providing you place my script below scripts that overwrite said methods, it should have no issues.  Its been tested with various battle systems as well and I have not had any issues reported :)

    @diretooth - its certainly worth a few minutes out of your day. :D

    @Adiktuz - Will make up a larger screenie later if I remember :)
  8. I tried it out and the gauges look pretty slick. It does work with battle engine Symphony, which is awesome. 
  9. Sweet. I was hoping it wouldnt have ay issues with commonly used battle scripts :D