Enter-able Airship location

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Started by HoneyShot 2 posts View original ↗
  1. So I want to be able to enter the airship but it either gives a option to fly or enter a new map (inside the airship), or enter the air ship which transports the player in the airship, then from there they can go into a cockpit area then be able to fly the airship.

    So if that sounds confusing, think of FF7 airship. Were you are given the option to go inside and roam around. 

    Anyone have any idea on how I can accomplish this? I am assuming scripts.
  2. I would hide the airship and have a "dummy" airship event instead, with a graphic LIKE the airship. When you interact with the event, use a Show Choices to let the player decide what to do. If they want to fly, set the airship location to the same as the event and hide the event, then use the Get On Vehicle command. You'd have to figure out something to then move the "dummy" airship to where you land and hide the real one again afterwards, then make the "dummy" one remember its location.


    I have a "remember event position" you could use for that, but if you want to do it without scripts, just use Control Variables to set 3 variables to the map number and the event's x and y position. Then add a new event with a parallel process trigger, that does a Set Event Location, using those variables to move the dummy event, followed by an Erase Event command.