Enemy Voices in Battle

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Started by DiamondandPlatinum3 10 posts View original ↗
  1. Enemy Voices in Battle


    Version: 1.0


    Author: DiamondandPlatinum3


    Date: October 2, 2013


    Planned Future Versions

    • You tell me :)
    Description
    This script grants you the ability to have your enemies talk throughout battle.


    Enemies will say things when attacking/using skills/getting damaged/etc.


    Features

    • Play Voices when Enemy is Attacking, Taking Damage, or using a Skill.
    • Gives you the ability to change the ratio that meets the damage voice criteria if you don't like the defaults.
    • Can easily set up voices per enemy per skill & item via the use of notetags.
    • Can mute battle voices with an event switch or by an enemy having a specific state attached to them (ie. Silence).
    • Enemies can have a death cry when they fall in battle.
    Screenshots
    Cannot Screenshot Audio :(


    Instructions

    • Instructions are inside of the Script
    Script
    Get it from here


    Credit

    • DiamondandPlatinum3
    Thanks
    • IAMFORTE - A glorious person deserves a glorious thank you :D
    Support
    Post in this thread or PM me.


    Known Compatibility Issues


    I am unaware of any scripts it doesn't work with; if you find any, post in this thread.


    Demo


    Not Available yet.


    Author's Notes


    This weeks scripting has been brought to you by the letter 'L', as in


    "Love that car" - Mitsubishi


    Terms of Use


    You may find my Terms of Use Here.
  2. this complete all the sound in battle :D . great job  DP3 :D .

    i hope you'll make updated demo containing how to use this script (plus the new updated actor voice script. those combos feature sound sweet) :D .
  3. Oh my gosh, this is amazing. You've outdone yourself once again. I've had ideas on some possible voices to use.
  4. This is the Best Voice script i used!

    i have a little compatibility issue with Victor's "damage pop-up". Every time my actors hits the enemy, if i set an enemy "miss voice", the "miss" sound plays.

    i tried changing PLAY_MULTIPLE_VOICES_FOR_MULTIPLE_HITS and other options but didn't fix it.

    sorry i'm not a scripter. plz heeelp!  :)
  5. Does the Damage Sound still play at all?

    Can you give me a demo with these two scripts already set up?
  6. Sure, i will send ASAP  BD
  7. I would have gotten your demo all the same if you had just posted it to me on one website instead of a couple.

    Regardless, patch here:

    Code:
    class Scene_Battle < Scene_Basedef apply_item_effects(*args)dp3_ebv_scenebattle_applyitemeffects_1s098yu9j(*args)endend
  8. Well Thank you very much,

    this line is in the "Aliased Method: Apply Skill/Item Effect" section,

    i have to put it in the victor's "damage pop-ip" script ?
  9. You put it below the Enemy Voices in Battle script.