I do have a slime which should be immune to poison, so I make it immune to poison simple as that.
Then I make a skill which inflict the same status type: "poison" (it's exactly the same id) but for some reason the slime gets poisoned by that skill anyway.
Does someone know an answer, the server doesn't let me upload pictures so it's to inconvenient to upload them right now for me on some filehosters.
I just choose the last option on the first tab for enemy traits as option, as long as it is attached to an enemy it should be immune to that... right?... RIGHT!?
Does the maker has some exceptions I don't know about?
Enemy is not immune to status conditions although it should
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It's easier to understand if you upload pics of the databe from both the enemy and the state.
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there are several things that could have happened here, including you misinterpreting what which trait does.
That's why we need to see screenshots of the enemy (which traits it has) and the skill that applies the state as well. -
Ok here it is:
The condition:

The Enemy and its traits:
The Skill that inflicts the exact same condition:
Here's the evidence that the condition is of the same id:
So yeah, the slime gets affected by the status effect, although it should be protected by it, as listed in the traits. I have no possible idea why, I have some yanfly plugins do they change somehow the rulset of afflicting status conditions? I hope not.
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Show us a screenshot of your plugin manager.
If you made the mistake of adding yanfly's plugins in the wrong order, anything could happen -
Ok here goes nothing:
But I have no idea why it should affect status effects... -
I think it’s safe to say none of those are in order :x
Yanflys site order is what his plugins should be in - try and fix those ones up and see if the problem persists. -
Ok I found the villain!
The dynamic traits and effects plug in from shaz completely wrecks the preexisting traits list, there were many side effects because this where I believed the standard behaviour from the maker is just dull. But yeah now it works fine the order is ok as far as I can see, I just put the system core on the upper list but the order of everything else is unimportant. -
I'm pretty sure Yanfly plugins still work best when they're put in order, and it's definitely neater that way in my opinion. But that may have applied to VX Ace and not MV, not 100% certain.
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It also applies to MV, I believe he even stated it in his site to make sure the setup is followed as-is.
From my experience, if your plugin list is setup correctly, Shaz' Dynamic traits shouldnt be bugging your game.