However, in the case where the enemy transforms into a different enemy than the one that was previously there, the enemy is invisible (even though it can still act or be targetted like a normal battler). Is there any kind of event command sequence or other trick I can use to prevent this from occuring?
I have attached a screenshot of my event page setup. Here's some more information that might help narrow it down:
- I don't use the "Appear Halfway" command at all.
- So far I have only tested this battle in "Battle Test" mode.
- If the enemy is hit or takes an action they seem to show up.
- If an enemy transforms into the same enemy that was previously there (e.g. a Rat transforms into a Rat), it displays normally without any problems.
- When the enemy is invisible, so is the Animation that I have set to play on them. The animation will still play (in the sense that I can hear the appropriate animation sound) but it will have no visuals.
- Although I'm using scripts in my game, I have run into this before on a nearly clean VX Ace project - so I strongly believe it does not have to do with scripts.
- This does not seem to happen in RPG Maker XP.


