Enemies Teach Skill on Death

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Started by Mr. Trivel 9 posts View original ↗
  1. Author: Mr Trivel

    Name: Enemies Teach Skill on Death

    Created: 2014-06-20

    Version: 1.0a

    Idea by: Trickstette

     

    Screenshot:






     

     Instructions:

    <OnDeathTeach: X, Y, [A, B, C]>  Use this notetag for Enemy note tags.

    X – ID of the skill to teach

    Y – Chance of learning it (0.0 – 1.0, 0.0 – being 0% chance and 1.0  being 100% chance to learn)

    [A, B, C] – E.g. [1, 5, 6, 8, 9] – which classes could learn it.

     

    Script: <Link: Pastebin>

    Blog: <Link: On blog>

     
  2. That is awesome bro.

    Actually useful comment: instead of overriding process_victory, I think you can alias it and call the aliased (base) method from your method.
  3. @ashes999

    Oh yeah, I can. Thanks for that!
  4. Awesome script!

    Seems like an awesome way to be awarded for defeating an enemy. :)
  5. Hey, really cool Script :D Maybe it is possile, that it is possible for Actors too? That maybe only Actor can learn these skills?
    And my second Idea is, that they learn diffrently from Enemey. Let's say, there is a Slime, from which you can learn the Skill Water by 50%.

    Actor 1 has (maybe in his Notebok) a learn Rate from 1,00, so he will learn the Skill by 50%

    Actor 2 has a learn Rate from 0,5, so he will learn the Skill by 25%

    Actor 3 has a learn Rate from 2, so he will learn the Skill by 100%

    You know what i mean? :D So you can create many Actors and Classes, which have a different Chance.

    The Third Idea is, that the Skills, have Ranks.

    So here let's say, Water has Skill Rank 1.
    And Heal has Rank 2.

    In the Notebox of the Actor, or the Class, you wrote something like, Max Skill Rank to learn (anything like this xD)

    So you fight against a Slime which gives the Skills, Water and Heal.

    Actor 1 has a Max Skill Rank by 1

    Actor 2 has a Max Skill Rank by 2

    So Actor 1 has the Chance only to learn the Skill Water
    And Actor 2 has the Chance to learn Water and Heal  :D

    The Last Idea is, that Items and Skills (If they are passiv) can increase the Chance to learn a Skill, or which increase the Max Skill Rank. I hope you understand what i mean,

    and i really dont know, if this is possible, but this would be very, very nice :D So i hope you like my idea, and it is possible :D

     
  6. @Sophiem

    The learning rate change with items will be a nice addition, I'll look it.

    Different skills for different classes, I'll add that, too.

    But ranks seem redundant. if you don't want a class learning a skill, you might as well not put it on the note tag.

    And I will stick with classes instead of actors.
  7. Yeah, if you set Skills which they can learn, for every Class, the Ranks aren't needed, of course :D I will wait for it :D
  8. Hey there :D Do you looked at it? :D Maybe there is an Update? :DD
  9. Thanks this is a much needed script! :)