Enemies not taking damage

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Started by Pauzh_ 9 posts View original ↗
  1. I'm new to MV and in the past have used XP. I'm not sure why but whenever I shoot an enemy it either misses or they take no damage. I'm not sure how weapon damage works in MV so can someone help me out?
  2. Weapon damage is based on the damage formula you set in the database. What damage formula do you have set for skill 1, which is used when you attack? If you haven't touched it, it is

    4 * your attack - 2 * the target's defense.

    So if your atk is say 10 and their defense is 25, that means you will do:

    4 * 10 - 2 * 25 = -10, which is treated as 0 damage. In that case you will never do damage.
  3. bgillisp said:
    Weapon damage is based on the damage formula you set in the database. What damage formula do you have set for skill 1, which is used when you attack? If you haven't touched it, it is

    4 * your attack - 2 * the target's defense.

    So if your atk is say 10 and their defense is 25, that means you will do:

    4 * 10 - 2 * 25 = -10, which is treated as 0 damage. In that case you will never do damage.

    So where do I enter it? Also I'm not using skills for my game, its gonna be a survival horror type deal. no leveling or skills
  4. Skill 1. No matter what you have to use skill 1 and 2, as 1 is how attack is measured and 2 is for how guard works.
  5. bgillisp said:
    Skill 1. No matter what you have to use skill 1 and 2, as 1 is how attack is measured and 2 is for how guard works.
    Okay I see, so the attack skill measures the amount of damage you give? or am i wrong? Sorry, i'm trying to wrap my head around this as i' quite new to the MV engine
  6. Yes. So set in the damage formula box for skill 1 what you want it to use. If you didn't touch it, the default is 4 * a.atk - 2 * b.def, which stands for 4 * the attacker's attack - 2 * the defender's defense.
  7. bgillisp said:
    Yes. So set in the damage formula box for skill 1 what you want it to use. If you didn't touch it, the default is 4 * a.atk - 2 * b.def, which stands for 4 * the attacker's attack - 2 * the defender's defense.

    Every time me or an enemy attacks, we always miss
  8. have you removed the HIT-trait from the actors or classes?
    the defaults on a new project are there for a reason and if you simply deleted all existing classes and actors, then you should make a new project to see what traits are required.

    In this case, without a HIT-trait to give an actor a hit chance (usually done through class) the actor always misses. Same goes for enemies
  9. Andar said:
    have you removed the HIT-trait from the actors or classes?
    the defaults on a new project are there for a reason and if you simply deleted all existing classes and actors, then you should make a new project to see what traits are required.

    In this case, without a HIT-trait to give an actor a hit chance (usually done through class) the actor always misses. Same goes for enemies

    Okay thanks