I have tried all the Jump Check options
and in all options it does the same.
Eli Jump System - Player jumps with a press of a button!
● ARCHIVED · READ-ONLY
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Can you show me the passability settings of this tile(set in the database)?
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Version 2.2.2 - 04/06/2021
- Fixed a little issue when checking where the player can land that was calculating wrong the final destination. -
Version 2.2.3 - 04/25/2021
- Added a dropdown list to choose the keyboard key to jump.
You will probably have to go to the plugin parameter and change the key code parameter.
Also, if you are using the MV version, will have to download the new Eli Book 2.0.0 -
Can you make jumping have another sprite or graphic? Would be pretty good
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I will take a look at that!Can you make jumping have another sprite or graphic? Would be pretty good
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Well, in my project I specifically have the movement sprites at the top left, below them the diagonal ones, and to the right of the walking sprites, the jumping ones (for what it's worth) since in the game you play with several characters and they all have the same movements in the same position in the imagesI will take a look at that!
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Version 3.0.0 - 08/14/2021
- Add script calls and plugin commands that let you jump into specific coordinates or jump into a character(player, event, vehicle)
- Add a parameter that lets you overwrite the default maker keys.
- Now you can change the Events plus jump peak/height value with script calls.
- Set a variable to control the plus jump peak/height value for the player.
- Add Gamepad support.
- Add a plugin parameter to set a switch to automatically turn on when the player is jumping. Useful to detect touch event activations when jumping.
- Fixed an issue where the follower was not updating the jump peak/height together with the player.
- Fixed an issue where the events are getting affected by the player jump height.
- Changes on the help file.
- Need Eli Book 4.0.0 now.
Updated the first post. -
Hi @Eliaquim
I use your plugin and it works very well. However, as a point of improvement, it would be great to be able to jump from left to right (or the opposite) while staying on the same Y axis. Currently, no matter how hard I try, the peak is always 1 (1 tiles below the jump origin). And I would like to be able to jump in all directions during a movement (walk, run) without having to program a jump in fixed coordinates via a plugin command.
When I looked at the code of your plugin, I noticed that you set the Y value to 1. Would it be possible to make this value customizable?
Excerpt of the codeCode:Game_CharacterBase.prototype.getJumpValues = function(value){ const jumpDistance = { 2: [0, value], 4: [-value, 1], 6: [value, 1], 8: [0, -value] } const jumpValue = { x: jumpDistance[this.direction()][0], y: jumpDistance[this.direction()][1] } return jumpValue }
On a side note, I noticed that there was still a "console.log" on line 768. Probably an oversight, or it would be helpful to put it a little lower and also add the X, Y coordinates to plot the action to help developer to check its jump configurations.
Excerpt of the codeCode:if(this.hasFoundJumpBlockers(destX, destY)){ break }else if(canJump){ console.log(this._eventId ? this._eventId : "player") finalX = jumpValue.x finalY = jumpValue.y }
Let me know if you can make some of these improvements. -
Hi @r66r !
Thanks for your report! :D
And, about that:
Spoiler- That was my mistake. I was probably testing something and forgot to set the Y value to 0. I fixed that, now you will stay on the same Y-axis as it is supposed to be.I use your plugin and it works very well. However, as a point of improvement, it would be great to be able to jump from left to right (or the opposite) while staying on the same Y axis.
When I looked at the code of your plugin, I noticed that you set the Y value to 1. Would it be possible to make this value customizable?
- How did you change the jump peak value? If it is for the player, you need to set a variable to control this value on the plugin parameters. Then, inside the game, you just need to change this variable value, that the player's jump peak will change.Currently, no matter how hard I try, the peak is always 1 (1 tiles below the jump origin)
As for events, you need to use the script call:
$gameMap.event(ID).setPlusJumpPeak(value)
Or, in this new version, 3.1.0, you can change this value for events in the new argument on the plugin commands.
- Currently, the plugin only supports jump on the default directions(left/right/up/down), not diagonal.And I would like to be able to jump in all directions during a movement (walk, run) without having to program a jump in fixed coordinates via a plugin command.
- If you are talking about the player, yes you can already jump in these directions without using the plugin command, even if you walking or dashing. You just need to assign a keyboard key to do the jump.
I removed the console log xD
Please, try the new version and let me know if everything is working ^^
Version 3.1.0 - 09/12/2021
- Removed a useless console log.
- Fixed a behavior on the jump calculations that were not properly set the coordinates Y when jumping left/right.
- Fixed a bug where the followers are not updating their jump peak at the same time as the player/leader.
- Add new arguments on the plugin commands to change the jump peak value of events/vehicles. -
Thanks for the quick update. It works perfectly well!
SpoilerI used the variable assigned to the plugin parameter (jumpPeakVariable). I tried to set the variable to -1 in an automatic event when the map was opened, to compensate for the default Y-tile move during the jump and thus stay on the same axis. But this did not work. With your correction, it no longer matters. :ehappy:How did you change the jump peak value?
The four basic directions are more than enough for me. It's effectively to move the player and make him jump over obstacles on the map.- Currently, the plugin only supports jump on the default directions(left/right/up/down), not diagonal.
- If you are talking about the player, yes you can already jump in these directions without using the plugin command, even if you walking or dashing. You just need to assign a keyboard key to do the jump. -
Version 3.2.0 - 11/04/2021
- Now the plugin parameters related to the impulse feature, are changed to use variables/switches. So you can change them mid-game.
- You may need to change this parameter configuration. -
I don't use a lot of plugins but this looks super cool and is obviously well thought out! :LZScool:
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I got the jump to work just fine, I just don't understand how to stop my character from jumping when he starts swimming in an area. How do I activate this switch to turn off the jump?Version 2.2.0 - 02/22/2021
- Added a switch that when is on, the player will not be able to jump.
- Added a parameter to change the jump height. Can also be changed mid-game.
- Fixed a bug that was letting the player jumps on autorun events.
**MV Version also gets all these updates. -
Hi there!I got the jump to work just fine, I just don't understand how to stop my character from jumping when he starts swimming in an area. How do I activate this switch to turn off the jump?
First of, you need to go to the plugin parameter and define the Switch Id which will be responsible for enable/disable the jump feature.
After you set a switch id on that parameter, you just need to turn this switch ON and the player will not be able to jump by pressing the button anymore. -
Man you are amazing!Hi there!
First of, you need to go to the plugin parameter and define the Switch Id which will be responsible for enable/disable the jump feature.
View attachment 208850
After you set a switch id on that parameter, you just need to turn this switch ON and the player will not be able to jump by pressing the button anymore. -
Version 3.3.0 - 12/16/2021
- Add diagonal jump! You can enable/disable it via the plugin parameter.
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Version 1.0.0 - 12/19/2021
- Add on Compatibility with the Pixel Movement plugin DotMoveSystem and DotMoveSystem_FunctionEx from unagi ootoro. -
thank you. It's such a good plugin.
Can you get rid of the overlapping parts appearing up while I'm jumping?
I want to make it invisible even if I jump from a place that should appear above the character, such as on the roof -
Hi there!thank you. It's such a good plugin.
Can you get rid of the overlapping parts appearing up while I'm jumping?
I want to make it invisible even if I jump from a place that should appear above the character, such as on the roof
Sorry, but I didn't understand your question.
You are jumping, but somehow the character is overlapping with the roof?
Can you send a video, screenshot, or gif showing this happening?
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Version 5.0.0 is not compatible with my plugins that are below the 5.0.0 versions.
Version 5.0.0 - 02/05/2022
- Updated terms of use.