Elemental weakness dependent on weapon?

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Started by thepsyche 5 posts View original ↗
  1. So, I'm putting together a skill which inflicts Thunder elemental damage (at least, that is my intent).

    Here is an image of the skill:

    Spoiler
    upload_2018-9-5_12-57-40.png

    So, with this in mind, I also have an enemy that I want to be able to cast 2 states on itself simultaneously (this is not an issue).

    The states they cast are one which increases physical elemental resistance, and another which decreases some other elemental resistances.

    The reason there are two different states and not the same one, is that I wish to reuse these states with different combinations in future. Not required, but just in case anyone felt that problem needed addressing.

    What I find happening when I test this, is that when the states are applied to enemy, the skill shown above does 0 damage. I double checked the enemy's MDF to make sure the problem wasn't with the formula. The enemy has a MDEF of 13, and my actor currently has an MAT of 11. So the formula should result in about 96 damage, right (unless my reading of the formula is incorrect)?

    Anyway yeah, I'm getting 0 damage upon using the above skill. Here are the states - firstly the various elemental weakens, and secondly the physical strengthen:

    Spoiler
    upload_2018-9-5_13-18-49.png

    Spoiler
    upload_2018-9-5_13-19-59.png

    The only thing I can think of here is if all skills with damage formulas are tied to a actor's weapon (the character in question's weapon is physical, (I want this skill to deliver Thunder elemental damage), but I thought you had to include some kind of extra trait for that. If this is the case, is there anyway to bypass what element the actor's weapon is and just inflict Thunder elemental damage?

    Thanks.
  2. 50 + (11*2) - (13*2) = 46

    But that's clearly more than 0, so something must be going wrong. What damage does the skill do without the states applied?
  3. Well, what I failed to mention is that the enemy itself has some rates set:

    Spoiler
    upload_2018-9-6_9-2-7.png

    One thing I'm not quite clear about is what happens when you add a state with elemental rates that compound on the traits set for that enemy?

    And to answer your question, with the above in mind, it does 14.
  4. Anyone got any further thoughts on this?

    Still stuck on the same problem.

    EDIT: Still not solved, but the issue grows more bizarre.

    Did some basic tests just to establish that the sky is in fact, blue. And apparently it's not.

    I created a state that applies the elemental rate of Thunder to 135%.

    Meaning, the actor or troop member with that state should in fact be weaker to Thunder.

    Well, lo and behold, when a Thunder elemental skill is cast on them, they receive 0 damage. It makes them immune to it.

    What is going on!?

    EDIT EDIT: It's a plugin issue.
  5. [closed]IgnoreMe[/closed]