I made it so that certain enemies are immune to certain elements. I thought it would be interesting to include and Item that adds a weakness to an element, or all elements. To counteract the effect, maybe as a quest reward or something. But the way I have it set up it doesn't work. Does anyone know how to do this?
Pictures are the setup I currently have.
A server error occurs whenever I try to upload pictures, so for now I'll describe it, and then try again tomorrow to upload it.
I created a state called fire weakness, in the features box I put Element Rate Fire*100. I set the duration to 2 turns, and the Auto removal timing at turn end. I then created an Item called, Super Weakness, and under effects I added the state Fire Weakness. The scope is set to enemy, success 100%. But it does nothing.
Thanks in advance.
Also, side note: Why is it that adding Fire Immunity to an enemy doesn't make them immune to fire based attacks?
Element Resistance and Immunity
● ARCHIVED · READ-ONLY
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The reason it did nothing is because it is as you set it up, you said fire damage * 100%, which is the same as normal damage. To make them weak to an element you have to set the element rate to higher than 100%, as the element rate is multiplied to the damage to get the final damage. That also means any element rate under 100% makes them strong to the element, and element rate 0% makes them take no damage from that element.
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Oh, I thought it was +100%, not multiplying to 100% or 1. Can't believe I missed that, thanks, it works now.