I've added the feature tag system to my scripts and I'm able to use magic attacks on enemies and they absorb whatever element I set it to via:
<ft: element_rate -1.0>
Now I want to create like a flame sabre where if I attack a fire enemy, they absorb the attack, not just nullify it.
I've made the element for the attack be flame, set the monsters flame to <ft: element_rate 3 -1.0>, but it won't absorb the weapon. It just nullifies it. Is there another script or something else I could do? Do I have to change my attack or how could I achieve this?
Element Absorb when attacking with Weapon with element
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You'll have to be more precise if you want someone to help you. Whithout knowing the maker or script nobody is able to give you proper help. As you set your primarily used maker to ace, I assume the script is also for that one.
I don't know what your script does but according to your describtion you want specific enemies to resist a certain amount of for example fire damage. Than you can just use the features panel. Just set the elemental rate of the monster to something less than 100% and you are done. -
I apologize I use RPG maker vx ace. I found an element absorb script that's doing wmexactly what I need it to do. I'm marking this as solved. For those that want to know the fix don't put physical as an attack trait set it to your magic e.g. Fire and then put <element absorb: 3> in the notes for the enemy if you have element absorb script added to your game. That's all I had to do.