Editor data names -> In game names [Released]

● ARCHIVED · READ-ONLY
Started by ZephyrAM 6 posts View original ↗
  1. This plugin allows you to create two different names - one for the Editor and one to appear in game - for many different data types: items, skills, equipment (with more in test). So you can name things according to whatever makes sense to you while working out the database and add a note tag with the lore friendly, in game name, so you never have to lose your test naming system.

    Usage is as simple as adding the <inGameName: x> note tag to any of the data you want a separate name for. Anything without the tag will use the basic name in game.

    (This was a request I came across that has moved into working territory and needs its own place to finish development!)

    ZephAM_DataRename.js

    Plugin Placement -- Below conflicting plugins.

    Edit:
    Alright! Barring more error reports, I expect this plugin to shift over to 'Complete' soon. Having said that, I also fully expect more conflicts to arise with other plugins (especially with the new categories I added), so make sure to report any issues! I'll fix them as promptly as I can!

    Updates: (0.9 Newest)
    Spoiler
    ~ Version 0.9 ~
    - Added rename to Actors, Classes, Enemies, and States
    - Added toggle options for all eight categories

    ~ Version 0.85 ~
    - Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
    - Refined logic code

    ~ Version 0.8 ~
    - Fixed wrong name showing up in battle messages.

    ~ Version 0.7 ~

    Conflicts:

    Spoiler
    - Found conflict with YEP_BattleCore and YEP_WeaponUnleash. Fixed.
    ^ As inGameName accomplishes the same as battleDisplayText, it replaces that note. (configurable)

    - Not fully tested. Interaction with plugins that affect the different data types unknown.

    Known Issues:
    Spoiler
    - Name on skills reverts to editor name in battle log. Fixed.
  2. This is great for creating many of the "same" item with varying stats, without having to deal with random stat plugins. I can see many other uses too. I love these useful little plugins, thank you!
  3. A very useful plugin.

    Now All my items in my dataabse are named by their function (Potion 500 HP, Poison-protection, Etc) but have lorefriendly name when they are tested.

    I gain a lot of time !

    Thankyou !
  4. @ZephyrAM hello, is this for MV, MZ or both?
  5. @fizzly while it needs YEP BattleCore and or YEP_Unleashed core, it should
    be MV only, it doesn't target MZ unless you create it like that to work in MZ.
  6. @fizzly
    The plugin doesn't require any other plugins to work - it just at one point had a conflict with the two @ShadowDragon listed.

    It was, however, designed to work with MV, and I'm afraid I have no idea how smoothly it may translate to MZ.