Usage is as simple as adding the <inGameName: x> note tag to any of the data you want a separate name for. Anything without the tag will use the basic name in game.
(This was a request I came across that has moved into working territory and needs its own place to finish development!)
ZephAM_DataRename.js
Plugin Placement -- Below conflicting plugins.
Edit:
Alright! Barring more error reports, I expect this plugin to shift over to 'Complete' soon. Having said that, I also fully expect more conflicts to arise with other plugins (especially with the new categories I added), so make sure to report any issues! I'll fix them as promptly as I can!
Updates: (0.9 Newest)
Spoiler
~ Version 0.9 ~
- Added rename to Actors, Classes, Enemies, and States
- Added toggle options for all eight categories
~ Version 0.85 ~
- Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
- Refined logic code
~ Version 0.8 ~
- Fixed wrong name showing up in battle messages.
~ Version 0.7 ~
- Added rename to Actors, Classes, Enemies, and States
- Added toggle options for all eight categories
~ Version 0.85 ~
- Added toggle option to choose override or not for BattleCore/WeaponUnleash tags
- Refined logic code
~ Version 0.8 ~
- Fixed wrong name showing up in battle messages.
~ Version 0.7 ~
Conflicts:
Spoiler
- Found conflict with YEP_BattleCore and YEP_WeaponUnleash. Fixed.
^ As inGameName accomplishes the same as battleDisplayText, it replaces that note. (configurable)
- Not fully tested. Interaction with plugins that affect the different data types unknown.
^ As inGameName accomplishes the same as battleDisplayText, it replaces that note. (configurable)
- Not fully tested. Interaction with plugins that affect the different data types unknown.
Known Issues:
Spoiler
- Name on skills reverts to editor name in battle log. Fixed.