Hey guys,
I have been searching around for this but unfortunately the solution I found was for RPG VX and RPG XP only not VX Ace so here goes:
I have multiple NPCs with the same conversation tree around different parts of the world (think of it that I have a custom shop keeper in 4-6 locations in different map areas). I did a bit of editing in the gameplay and story which warranted having to edit their conversation tree.
Unfortunately it is more than these 4-6 NPCs and they aren't of the same type that I would edit one and copy & paste the rest throughout the maps.
Is there a one place where I can edit all of their text at once instead of having to hunt them down one by one and fix it one by one?
Thank you very much in advance.
Vallar.
Editing multiple NPC conversation at once
● ARCHIVED · READ-ONLY
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You can set up the conversation as a common event and make it so that interacting with the npc simply calls the common event.
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Thank you very much for the fast reply, Petite Elite.
However that still requires me to handle each NPC and edit their event to call for that common event; is there any other way? Or is that the only way?
I am really trying to avoid that as much as I can as they are quite a lot.
Thank you very much. -
sorry, no - if the conversations are already done as single event conversations, then you can only edit one by one.
All other ways require you to set it up in the beginning, like first making the common event and then only calling it, or using a script like the "External Text", which requires you to put placeholders in the text commands to be able to edit them in an external text file.
Once the events are done single way, you can only edit them one by one. -
Alright, seems that there is no escape... I shall do just that then.
Thank you very much Petite Elite again and you Andar! :D -
You can take this opportunity to put as much as possible that's exactly the same into a common event, and edit the individual events to use Call Common Event and just add the commands that differ between them. Then, if you find yourself having to edit again down the track, HOPEFULLY it'll only require changes to the common event :)
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