Edit the loop pattern in the YED_SideviewBattler plugin!

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Started by RPG_itch_Studio 1 posts View original ↗
  1. I use the Vibrato battler sprite sheets, and some of them have 4 frames per animation. The YED_SideviewBattler plugin is very useful and easy to use in these cases. However, I noticed that this plugin plays the frames in LOOPED animations in the following order: 1-2-3-4-1-2-3-4-...
    Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...?
    Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this:

    <Sideview Battler Motion>
    Name: walk
    Index: 0
    Loop_Type_1 // 1-2-3-4-1-2-3-4-...
    Frames: 4
    Speed: 12
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: spell
    Index: 5
    Loop_Type_2 // 1-2-3-4-3-2-1-2-...
    Frames: 4
    Speed: 12
    </Sideview Battler Motion>

    YED_SideviewBattler plugin source code here.