I use the Vibrato battler sprite sheets, and some of them have 4 frames per animation. The YED_SideviewBattler plugin is very useful and easy to use in these cases. However, I noticed that this plugin plays the frames in LOOPED animations in the following order: 1-2-3-4-1-2-3-4-...
Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...?
Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this:
<Sideview Battler Motion>
Name: walk
Index: 0
Loop_Type_1 // 1-2-3-4-1-2-3-4-...
Frames: 4
Speed: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: spell
Index: 5
Loop_Type_2 // 1-2-3-4-3-2-1-2-...
Frames: 4
Speed: 12
</Sideview Battler Motion>
YED_SideviewBattler plugin source code here.
Edit the loop pattern in the YED_SideviewBattler plugin!
● ARCHIVED · READ-ONLY