Dynamic Town Creation

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Started by Meoix 12 posts View original ↗
  1. Hey Guys,
     
    I had an idea for a game concept. Nothing new or too exciting but it utilizes a pretty cool script
    made by Vlue. Vlue's Copy/Paste Map Data: http://forums.rpgmakerweb.com/index.php?/topic/18173-copypaste-map-data/
    Now it's very likely someone has done this already so I apologize in advance if this is the case. 
    I'm on the fence whether or not to really continue and make a finished game out of it (just a free little game to be released wherever).
     
    Here's the concept, combine a bit from Animal Crossing New Leaf and say like Sim city. You are in charge of a massive plot of land
    by some strange coincidence. Here you can build your own town.
     
    I have a map feature where you can place down key items which represent town features (ie. Inn, Manor, Farm) on the
    spot the player is on, or even clear it. The Map is 7x7.

    Spoiler
    Map.pngitems.jpgplaceRiver.jpgplacedRiver.jpg
     
    From there you can enter the town which is 'refreshed' via Vlue's script and is appropriately loaded based on the
    Map. The Town is 7x7 of 24x24 grids.

    Spoiler
    Map004Init.jpgnewMap.jpgMap004New.jpg
     
    I have premade grids of the town features on another map to load from for both the map and the town.
     
    All this goes through a 1D 'array' of the games variables, 1-49 based on a string of the feature name (ie. Water, Resort, Manor).
    This is how it's stored to be refreshed upon entry to the map.
    Later I'll fix it so it only refreshes upon some sort've change which'll be an easy switch to toggle. This will reduce lag upon entering the town.
     
    Later I'll introduce events and dynamic NPCs which I have in another project laying around.

    I posted the full project with resources if anyone wants to take a peak.
    Also note, I'm focusing on larger design concepts. This is again a proof of concept for making a town in game dynamically.I do realize how rough the the appearances of everything are and how inefficient my bit of code is. 
    I wasn't working for production code, more for 'lets see if this is going to work' code. 
    Also the auto tiling is a bit buggy. The tiling ability of the individual town features is pretty bad.

    I'd like to also like somehow automatically create roads and mini details in-between features dynamically, but I have yet to wrap my head around an algorithm just yet.

    If I continue I'll do that later.

    So with all that said, what do you guys think?
    Like? Hate? 
    Suggestions?

    Thanks!

    Update:
    Fixed missing resources??
    Sorry guys that's embarrassing. 

    P.S.
    In the download to place a grid on the map, teleport to the map via the kid in the starting place, go into key-items and select the item to place down.
    Select it and it'll place it below your character.
    Then feel free to go into the town and explore. It's large, hence the minimap (And you can use f7 to take a mapshot thanks to hime's script.)

    The Town.zip
  2. Thats kinda boss, Will there be anything beyond this cool trick though? I like free choice in games. Like can I influence the people through events and junk?
  3. Well this is merely a game dynamic within a game. 
    I had ideas to beef this up (allow for multiple town creation different town sizes, better connectivity between blocks)

    But I don't really have a full game in the works at the moment. I thought about recruiting one or two people but I didn't think anybody would be interested. 

     
  4. Hmm its neat, though dont have to make it a big epic title, Just a nice short game can work too
  5. Maybe in the future I'll use it, in the mean while the download for the project is on the first post if you or anyone else wants to download and check it out.
    Feel free if you or anyone else wants to do anything with it I don't care, it's pretty messy though inside so don't be surprised if it's a bit roundabout.
  6. Your Demo is missing some things. For example:

    The Final Church of Fantasy

    03 - Cleric

    Minimap Arrows
  7. like the concept. too bad there's too many resource missing. like sound and graphic. so i cannot try the demo :D .
  8. Either remove the need for them or add resources that are named that.
  9. Re-uploaded the concept. I should've fixed the missing resources. Hopefully that covers it.
    Sorry about that :/
  10. This is a very cool idea.  It reminds me of the Georama system from Dark Cloud.
  11. I really like what you have done here. Neat Idea I say.
  12. So.... What would be another interesting idea is to take a page out of Breath of Fire II's book, and choose who to recruit into your town, or maybe make that a village of warriors that actually go and get resources and materials for you to expand. Just a few ideas, but this... Has a ton of applications. Good job, and way to go Vlue, as always.