I had an idea for a game concept. Nothing new or too exciting but it utilizes a pretty cool script
made by Vlue. Vlue's Copy/Paste Map Data: http://forums.rpgmakerweb.com/index.php?/topic/18173-copypaste-map-data/
Now it's very likely someone has done this already so I apologize in advance if this is the case.
I'm on the fence whether or not to really continue and make a finished game out of it (just a free little game to be released wherever).
Here's the concept, combine a bit from Animal Crossing New Leaf and say like Sim city. You are in charge of a massive plot of land
by some strange coincidence. Here you can build your own town.
I have a map feature where you can place down key items which represent town features (ie. Inn, Manor, Farm) on the
spot the player is on, or even clear it. The Map is 7x7.
Spoiler




From there you can enter the town which is 'refreshed' via Vlue's script and is appropriately loaded based on the
Map. The Town is 7x7 of 24x24 grids.
Spoiler



I have premade grids of the town features on another map to load from for both the map and the town.
All this goes through a 1D 'array' of the games variables, 1-49 based on a string of the feature name (ie. Water, Resort, Manor).
This is how it's stored to be refreshed upon entry to the map.
Later I'll fix it so it only refreshes upon some sort've change which'll be an easy switch to toggle. This will reduce lag upon entering the town.
Later I'll introduce events and dynamic NPCs which I have in another project laying around.
I posted the full project with resources if anyone wants to take a peak.
Also note, I'm focusing on larger design concepts. This is again a proof of concept for making a town in game dynamically.I do realize how rough the the appearances of everything are and how inefficient my bit of code is.
I wasn't working for production code, more for 'lets see if this is going to work' code.
Also the auto tiling is a bit buggy. The tiling ability of the individual town features is pretty bad.
I'd like to also like somehow automatically create roads and mini details in-between features dynamically, but I have yet to wrap my head around an algorithm just yet.
If I continue I'll do that later.
So with all that said, what do you guys think?
Like? Hate?
Suggestions?
Thanks!
Update:
Fixed missing resources??
Sorry guys that's embarrassing.
P.S.
In the download to place a grid on the map, teleport to the map via the kid in the starting place, go into key-items and select the item to place down.
Select it and it'll place it below your character.
Then feel free to go into the town and explore. It's large, hence the minimap (And you can use f7 to take a mapshot thanks to hime's script.)
The Town.zip