Dynamic Battlebacks (MV/MZ)

● ARCHIVED · READ-ONLY
Started by ATT_Turan 1 posts View original ↗
  1. Dynamic Battlebacks 1.0
    ATT_Turan

    Introduction
    This plugin was inspired by a request from @werzaque about the hardcoded battlebacks on world maps.

    I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.

    Features
    By default, when a tileset is set to World Type and battlebacks are not specified in the map properties, RPG Maker will automatically select them based on the tile the player is standing on when the encounter starts.

    However, these battlebacks are hard-coded into the engine, so if the world tileset is edited by the user, those battlebacks may no longer match up with the map tiles.

    This plugin allows the player to define by tileset ID and tile ID which battlebacks should be used. You can also choose to turn on this functionality for Area Type tilesets.

    Screenshots
    1711650454132.png
    1711650461845.png
    1711650469220.png
    1711650477218.png

    Usage Notes
    Tile IDs can be determined by counting the tiles as displayed in the map editor. They start from 0 in the upper left, like so:
    Code:
    0  1  2  3  4  5  6  7
    8  9  10 11 12 13 14 15
    etc.

    Terms and Credits
    Free for non-commercial and commercial use. Credit ATT_Turan.